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DARKEST HOUR - Normandy 1944 A Fantastic RO FULL MOD - General Discussion

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Our Secret - Revealed
  #1  
Old 04-20-2010, 09:36 AM
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Default Our Secret - Revealed

There's been plenty of speculation and dozens of guesses in the last few weeks, but I've not seen anyone actually work out what we've been hiding. That means there's probably going to be a whole lot of people right now who are about to be very disappointed that they didn't get what they were hoping for... I guess you'll have to settle for a consolation prize instead. Or perhaps something even better? Say, something I've given large chunks of my sanity for these last few months?



Yes, that really is what you think it is. For over 5 years, mantling has sat at or at the least, very near the top of the all time RO most wanted features list. Well not any more.

It's very straightforward to do. Simply walk up to an object at or below shoulder height and come to a halt. Make sure you're not reloading, changing weapons, shooting, or anything else that's occupying your hands (and you must also not be crouched or prone). When you see this symbol in the lower-middle of your screen, press your jump key and away you go.


What's that? You didn't want to climb that bit? An enemy machine gun just opened up out of nowhere? A grenade landed right where you're about to climb to? No worries! Just press your jump key again and you'll stop climbing and shove yourself backwards off the wall, free once again to take cover, return fire, or run and hide like a little girl!

It's important to note that while you're mantling, you cannot look around, you cannot shoot or change weapons and you use a constant trickle of stamina (much like sprinting). A small price to pay however, to avoid having to run 50 metres just to get around the end of a pesky, yet mysteriously impassable, chest-high wall. Especially if there's a tank coming up behind you...
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  #2  
Old 04-20-2010, 09:42 AM
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Very Cool!! Very Cool indeed.....
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Old 04-20-2010, 10:32 AM
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A very nice added feature Exocet! From a technical point of view, may i ask how you manage to integrate it in existing maps without re-editing them? (coming from a COD modding background we do the mantle by adding a "special texture" on the brushes).
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Old 04-20-2010, 11:54 AM
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it is all coded in. it uses the objects collision as it's source, anything from 40 unreal units high to 88 unreal units high can be climbed.
so it doesn't use any additional things to be added or subtracted from existing maps. As the post reads you have to be in the right place and not doing anything else to be able to climb, but can cancel it at anytime by using the jump key again.

One other thing not mentioned in that post is if you climb into a window, which is not high enough to stand in, it will put you in a crouched position at the end of the climbing animation.
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Old 04-20-2010, 12:28 PM
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Quote:
Originally Posted by ExoCet View Post
it is all coded in. it uses the objects collision as it's source, anything from 40 unreal units high to 88 unreal units high can be climbed.
so it doesn't use any additional things to be added or subtracted from existing maps. As the post reads you have to be in the right place and not doing anything else to be able to climb, but can cancel it at anytime by using the jump key again.

One other thing not mentioned in that post is if you climb into a window, which is not high enough to stand in, it will put you in a crouched position at the end of the climbing animation.
Thats what i imagined as well, god i should really get on to UDK modding
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Old 04-20-2010, 03:44 PM
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if you ever decide to do that zeroy please see me as I would love to have someone of your skills join our team.
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Old 04-20-2010, 03:53 PM
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Quote:
Originally Posted by zeroy View Post
i should really get on to UDK modding
Ditto ^^

I keep meaning to download the kit and take a look but just haven't had the time recently. Another job for the summer ;-)

- - - - - - - -

Fantastic work ExoCet, really need to get onto my clan again and try and get them on a DH server!

Keep up the super work
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Old 04-20-2010, 03:54 PM
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if you ever decide to do that zeroy please see me as I would love to have someone of your skills join our team.
Well depending on how HoS is doing i might just do that!
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Old 04-20-2010, 05:07 PM
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Very cool indeed, This is a very nice features missing from the stock RO!
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Old 04-20-2010, 05:18 PM
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Quote:
Originally Posted by zeroy View Post
i should really get on to UDK modding
I think you should too oh the wonderful things you could do bro.

Fantastic job on the mantle, this will add considerably to gameflow & its wonderful to see you took into consideration the "forced" mantle in some games that force you onto a live nade or hail of lead.
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  #11  
Old 04-21-2010, 02:02 PM
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if you take a hit while mantling it will cancel it and place you back in your starting point.

@ Zeroy PM me m8 as I would like to chat over somethings with you.
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