For all you long-range tankers:
5 km x 5 km open battlefield built on digital elevation model of the real location.
July 12, 1943
First beta test version
download-links temporarily unavailable, map needs to be recooked
At this point it is fairly basic. I need to see how humans play on it. So far it has just been me and 59 bots destroying tanks.
We might get terrible frame-rates or perfect fast fps. I really don't know. This is an experiment. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even).
I will welcome feedback in this thread. I use this as my to-do list. Also at this stage it is your wishlist. If there are things you really like, let me know so I can keep them. If there are things to improve, post them too.
A heads up: this is not yet a "pretty" map. As I said above this is for testing how players behave on it. To that end I've included blocked-in forests in their real-world positions. They look like ugly brown blobs now, but they serve their main purpose which is to block sight-lines and prevent movement.
I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map.