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RS/RO2 Custom Maps Discussion of Maps, D/L's, Installation & Updates

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Kursk
  #1  
Old 07-28-2012, 07:12 AM
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Kursk

For all you long-range tankers:


5 km x 5 km open battlefield built on digital elevation model of the real location.

July 12, 1943

.........................

First beta test version

TE-Kursk_B1

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download-links temporarily unavailable, map needs to be recooked

All tanks.

At this point it is fairly basic. I need to see how humans play on it. So far it has just been me and 59 bots destroying tanks.

We might get terrible frame-rates or perfect fast fps. I really don't know. This is an experiment. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even).

I will welcome feedback in this thread. I use this as my to-do list. Also at this stage it is your wishlist. If there are things you really like, let me know so I can keep them. If there are things to improve, post them too.

A heads up: this is not yet a "pretty" map. As I said above this is for testing how players behave on it. To that end I've included blocked-in forests in their real-world positions. They look like ugly brown blobs now, but they serve their main purpose which is to block sight-lines and prevent movement.

I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map.
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Old 07-28-2012, 08:18 PM
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Folks, if you haven't played this map...... you really haven't played RO2 in all its GLORY!!

This map is not big.... its HUGE and believe em, its only the beginning.

Get in this map and marvel at what the RO2 engine can do and what SixTen has done with it thus far.

We now have over 6 hours in this map and loved every second.
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