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GTX680 SLI w/ UnReal 3
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Old 06-28-2012, 10:39 AM
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Default GTX680 SLI w/ UnReal 3




PLA is the first China-developed DirectX 11 benchmark officially released by a top Chinese developer—Giant IronHorse Studio.
  • First-ever China-developed DirectX 11 benchmark featuring tessellation, Horizon-Based Ambient Occlusion (HBAO), and Bokeh depth of field.
  • Game-changing GPU PhysX features including destruction, cloth, particles, and first-ever GPU Rigid Bodies.
The Chinese gaming industry has advanced by leaps and bounds in recent years, progressing from the creation of outsourced art and copycat Facebook games to the development of fully-fledged AAA titles that generate hundreds of millions of dollars per year. Hoping to replicate that success is Passion Leads Army (PLA), a highly anticipated, free-to-play, multiplayer online first-person shooter from Giant IronHorse.

Known locally as 光荣使命, Giant IronHorse's shooter is one of the most graphically advanced Chinese titles to date, in part thanks to the use of Epic Games' Unreal Engine 3. Featuring a range of DirectX 11 effects, such as tessellation and Bokeh depth of field, PLA also makes extensive use of NVIDIA's GPU-accelerated PhysX technology to generate realistic, physics-led effects. To help promote PLA, and to get gamers ready for its launch later this year, Giant IronHorse has released the first-ever Chinese-developed DirectX 11 benchmark featuring the aforementioned range of effects.

Weighing in at 566MB, the PLA benchmark is available to download direct from GeForce.com, is fully localized, and showcases the complete range of effects in the final product.

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