From Yoshiro;
We are working on a new build for the beta which we will be rolling out as soon as it gets finished.
With this update we hope to verify we have tackled two fairly major bugs (maps disappearing from map vote, as well as certain weapons causing a stutter when fired). WARNING: THESE MAY NOT BE FIXED. There is also a generous amount of additional fixes as well.
We have also fixed several issues related to maps and roll availability. Tweaks are also being made based off how we are seeing the maps play out. One of the things we are doing on that front is cranking up reinforcements so we can see how many are left when the rounds are ending (and make additional changes based off that information). The list of map changes can be found below.
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Guadalcanal- Increased both team's reinforcements by 200
- Reduced the number of mortar men by 2
- Fixed various collision and art bugs
Hanto- Increased both team's reinforcements by 200
- Added 2 minutes to the round time
- Fixed various collision and art bugs
Iwo Jima- Increased both team's reinforcements by 200
- A and B objectives now lock after being captured
- Increased delay time for ambient artillery making ambient strikes more rare
- Removed engineer role from the Axis team (Enginer is now a Rifleman)
- Added an additional BAR role
- Fixed various collision and art bugs
- Fixed satchel objectives not correctly highlighting for a player with a satchel in his hands
Kwajalein- Increased both team's reinforcements by 200
- Added 5 minutes to the round time
- Fixed not being able to climb to the top of the tower in the Barracks objective
- Fixed various collision and art bugs
Peleliu- Increased both team's reinforcements by 200
- Fixed various collision and art bugs
- Slight optimization pass on the level
- Lighting and post process tweaks
- (KNOWN ISSUE) Bushes' leaf texture doesn't show up correctly
Saipan- Increased both team's reinforcements by 200
- Added 5 minutes to the round time
- Fixed various collision and art bugs
RO 2- MCP Levels have had various bugs fixed
- RO2 maps have had a server side optimization pass to reduce relevancy checks on static meshes (this will improve server performance on these maps)
And finally in this build, we have made some changes to the Knee Mortar and BAR. The Knee Mortar accuracy has been reduced slightly and its damage falloff has also been toned down (now it is more likely to injure players at the edges of the damage radius than kill them). The BARs handling has been adjusted, so players trying to be accurate with it are now much more likely to be.