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Rising Storm - Iwo Jima
  #1  
Old 01-24-2012, 02:15 PM
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Default Rising Storm - Iwo Jima

FROM Nestor Makhno;



Rising Storm Jan 2012 teaser


The Rising Storm team are proud to present you with a little something to whet your appetites for the forthcoming Rising Storm expansion to Red Orchestra 2: a teaser video showcasing the Iwo Jima level. This map features the beaches and tunnels of the heavily defended 'home island' with its iconic landmark, Mt Suribachi. This is the first map-specific material to be seen and hints at some of the goodies and new features coming in Rising Storm.


You can also see other versions of the video on the Rising Storm Youtube channel: http://www.youtube.com/user/risingstormgame/videos

It’s been a busy few months for the Rising Storm team, integrating our work with the public version of the recently released Red Orchestra 2 SDK and getting on board some top talent. New additions include the composer, Ben Hollway, who has worked on the music promoting this year’s Oscar ceremonies and with recording artists such as Devlin, and Harlan Glenn, who has worked in a research capacity for HBO’s ‘The Pacific’ and ‘Band of Brothers’ and as Pacific theatre researcher for both the Medal of Honor and Call of Duty franchises. The trailer itself features the special effects work of Richard Dawson, another new member of the team.

As you can see, with TWI’s support, this is a mod that is able to punch above its weight in terms of the quality of its crew. This is particularly so as RS has long been recruiting from the fertile gounds of the modding communities which grew up around TWI’s previous hits, Red Orchestra: Ostfront 1941-45 and Killing Floor. We do, however, still have openings for a couple more talented modellers to round off the ranks and applications can be made here.

And, as a little extra, we are now inviting applications for beta testers, so we have a team ready for when the beta testing starts in March: http://www.risingstormgame.com/beta-tester-application - so head on over!

Links for more information:


Twitter - @risingstormgame
Facebook - http://www.facebook.com/pages/Rising...9155254?v=wall
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Old 01-24-2012, 08:36 PM
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Good looking MOD so far. My hat's off to the entire MOD team for creating a map that is not your typical PTO island battlefield. Be curious to see how much detail actually ends up in the finished product. For example, the volcanic ash that made up the landing beaches was extremely difficult for the Marines to advance inland and the tunnels on Mt. Surabachi I would assume would be difficult to accurately depict.

Any word if the Marine's Sherman and Japan's Chi Ha tanks will be included in the MOD? Like to have some insight here from some Beta testers to keep us updated on the finished project.

Nothing against the pure RO HOS enthusiasts but I for one was getting a bit tired of subject matter, that is Russian vs German infantry combat. This should add for some interesting new "character" to the FPS and an interesting change of pace to the new shooter.

Now as far as the original RO armor combat is concerned, just due to the sheer volume of different fighting vehicles that were modeled and rendered, it will be hard to replace RO:OstFront 41-45 and its MODS (Darkest Hour in particular) for now IMHO.

My thought, and I could certainly be way off base, is due to the sheer complexity of the detail in RO:HOS armor models TWI has included it is likely we will never see the selection created by Developers and the community as the vanilla RO had, but of course one can hope.
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Old 01-25-2012, 05:11 AM
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Don't bet on the thought that an initial lack of diversity in combat vehicles is looming on the horizon for RO2 and its derivatives.

While Rising Storm is sure to please even the hardened Eastern Front junkies, never forget the roots of RS are firmly entwined in RO 2. This alone predicts an excellent FPS experience for those eager to enjoy the Pacific experience RS will offer.

The improvements over RO1 by RO2 are amazing. Just the player movement and control alone is light years ahead of RO1. The vehicle details and increased player control over the vehicles is a treat. The weapons provide a great deal more in the way of true implementation and performance.

Within the next few months, we'll see many new goodies, maps and enhancements to RO2.
Why do people have such short memories? For well over a year after RO1 was released, there were wonderful enhancements, fixes and improvements released that kept RO1 vibrantly alive. Then came the full mods and especially Darkest Hour. DH added so much more to RO 1 than many can ever imagine. Sill, today.... RO1 and DH are regularly played and enjoyed.
RO2 has taken the RO concept to an entirely new level of FPS entertainment. From the amazingly accurate and life-like graphics to the actual gameplay, RO 2 has many enjoyable years ahead for all its users and enviable times for its competitors.

To think this is only the beginning of the RO 2 era and it is filled with high expectations of things to come. RO 2 is the future and its here today for all of us.

Nostalgia is nice... that's why museums remain popular.
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Old 01-25-2012, 05:26 AM
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I agree 100 percent.
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