superman
03-02-2007, 06:13 PM
Welp, I gotta say that this is the first time in a long time that I have been able to crash my server. LOL. I have been using the DRM version, which is rather cool, but I am getting errors all across the board.
Server: Windows
Version: 1.6 DRM Windows Single IWD
Random WMD
The errors are pretty bad, but maybe due to a specific map, I am looking into it... here is a few examples:
1)
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "[^1SUPER^7]^3CrAzY GuY"
As you can tell, it will error on every username in the game on the server and wont stop.
2)
******* script runtime error *******
cannot cast undefined to string: (file 'extreme/_ex_ranksystem.gsc', line 44)
self.statusicon = self thread get_Current_Rank();
*
started from:
(file 'extreme/_ex_ranksystem.gsc', line 52)
wait 1;
*
************************************
Repeats that message 1000 times throughout the logs before server crashes.
3)
******* script runtime error *******
cannot cast undefined to string: (file 'maps/mp/gametypes/ctf.gsc', line 1315)
players[i] iprintln(text, playername);
*
called from:
(file 'maps/mp/gametypes/ctf.gsc', line 1012)
thread printOnTeam(&"MP_YOUR_FLAG_WAS_RETURNED", self.team);
*
started from:
(file 'maps/mp/gametypes/ctf.gsc', line 961)
self waittill("trigger", other);
*
************************************
This error repeats all the time, although I could probably just slash it out in the code?
4)
Now for the code that caused the server to crash, this is a big one!
count: 1, var usage: 1, endon usage: 0
(file 'maps/mp/gametypes/ctf.gsc', line 689)
wait 1;
*
count: 2, var usage: 4, endon usage: 0
(file 'maps/mp/gametypes/ctf.gsc', line 961)
self waittill("trigger", other);
*
count: 2, var usage: 4, endon usage: 4
(file 'maps/mp/gametypes/ctf.gsc', line 1347)
wait level.respawndelay;
*
count: 1, var usage: 3, endon usage: 0
(file 'maps/mp/gametypes/_weapons.gsc', line 32)
wait 5;
*
********************************
ent type 'entity'... count: 227, var usage: 2272
ent type 'hudelem'... count: 137, var usage: 137
ent type 'pathnode'... count: 0, var usage: 0
ent type 'vehiclenode'... count: 0, var usage: 0
********************************
******* script runtime error *******
exceeded maximum number of script variables: (file 'extreme/_ex_main.gsc', line 279)
frags_check = self getammocount(self.pers["fragtype"]) + self getammocount(self.pers["enemy_fragtype"]);
*
started from:
(file 'extreme/_ex_main.gsc', line 276)
wait 0.05;
*
************************************
(see console for details)
exceeded maximum number of script variables
********************
ERROR: script runtime error
(see console for details)
exceeded maximum number of script variables
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
The Code actually goes on for about 20 pages with counts and exceeding maximum number of script variables, I was only able to post a few, but
these errors are causing the server to crash horribly. Not sure why. Never seen this before.
I will have to revert back down to 1.5 for now, until 1.6 is a little more stable.
Hope you guys figure out the bugs soon.
[SUPER]SUPERMAN - <SUCN>[SUPER]
www.superucn.com
Server: Windows
Version: 1.6 DRM Windows Single IWD
Random WMD
The errors are pretty bad, but maybe due to a specific map, I am looking into it... here is a few examples:
1)
WARNING: Non-localized Game Message string is not allowed to have letters in it. Must be changed over to a localized string: "[^1SUPER^7]^3CrAzY GuY"
As you can tell, it will error on every username in the game on the server and wont stop.
2)
******* script runtime error *******
cannot cast undefined to string: (file 'extreme/_ex_ranksystem.gsc', line 44)
self.statusicon = self thread get_Current_Rank();
*
started from:
(file 'extreme/_ex_ranksystem.gsc', line 52)
wait 1;
*
************************************
Repeats that message 1000 times throughout the logs before server crashes.
3)
******* script runtime error *******
cannot cast undefined to string: (file 'maps/mp/gametypes/ctf.gsc', line 1315)
players[i] iprintln(text, playername);
*
called from:
(file 'maps/mp/gametypes/ctf.gsc', line 1012)
thread printOnTeam(&"MP_YOUR_FLAG_WAS_RETURNED", self.team);
*
started from:
(file 'maps/mp/gametypes/ctf.gsc', line 961)
self waittill("trigger", other);
*
************************************
This error repeats all the time, although I could probably just slash it out in the code?
4)
Now for the code that caused the server to crash, this is a big one!
count: 1, var usage: 1, endon usage: 0
(file 'maps/mp/gametypes/ctf.gsc', line 689)
wait 1;
*
count: 2, var usage: 4, endon usage: 0
(file 'maps/mp/gametypes/ctf.gsc', line 961)
self waittill("trigger", other);
*
count: 2, var usage: 4, endon usage: 4
(file 'maps/mp/gametypes/ctf.gsc', line 1347)
wait level.respawndelay;
*
count: 1, var usage: 3, endon usage: 0
(file 'maps/mp/gametypes/_weapons.gsc', line 32)
wait 5;
*
********************************
ent type 'entity'... count: 227, var usage: 2272
ent type 'hudelem'... count: 137, var usage: 137
ent type 'pathnode'... count: 0, var usage: 0
ent type 'vehiclenode'... count: 0, var usage: 0
********************************
******* script runtime error *******
exceeded maximum number of script variables: (file 'extreme/_ex_main.gsc', line 279)
frags_check = self getammocount(self.pers["fragtype"]) + self getammocount(self.pers["enemy_fragtype"]);
*
started from:
(file 'extreme/_ex_main.gsc', line 276)
wait 0.05;
*
************************************
(see console for details)
exceeded maximum number of script variables
********************
ERROR: script runtime error
(see console for details)
exceeded maximum number of script variables
********************
----- Server Shutdown -----
Sending heartbeat to cod2master.activision.com
==== ShutdownGame ====
The Code actually goes on for about 20 pages with counts and exceeding maximum number of script variables, I was only able to post a few, but
these errors are causing the server to crash horribly. Not sure why. Never seen this before.
I will have to revert back down to 1.5 for now, until 1.6 is a little more stable.
Hope you guys figure out the bugs soon.
[SUPER]SUPERMAN - <SUCN>[SUPER]
www.superucn.com