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View Full Version : Battlefield Heroes: Beta test from IGN


zeroy
04-17-2009, 04:51 AM
http://pcmedia.ign.com/pc/image/article/973/973690/battlefield-heroes-20090416022837229-000.jpg

16th April 2009, by Jeff Haynes on IGN

It's been a couple of months since we've had a chance to get hands on time with Battlefield Heroes, the free-to-play online shooter from DICE and EA. Since then, the closed beta for the game went into hiatus so the designers could make a number of gameplay tweaks and web site adjustments. Relaunching the closed beta in February, the cartoon battles between the National and Royal armies have raged, with characters getting blasted by tanks, set on fire with bullets and other brutal attacks. I recently loaded up the latest version of the beta to see what players will eventually be able to expect from the game once it's launched later this summer.

I set about customizing my character and, after a brief training mission, set about trying to prove my worth against other testers. The team-based multiplayer allows up to 16 players on a server to fight across three separate maps. Each team starts with 50 lives, and each kill reduces a team's count. Capturing flags that are scattered around the map provides a bonus multiplier for each team's kill count (along with providing you with a spawn point for your team). The team to eliminate all 50 lives wins the round before you start over, and each map will host three rounds before you move on to the next environment. Of course, there's much more to the game than simply blasting your enemies and completing the round.

Watch the Battlefield Heroes action here (HD available). (http://pc.ign.com/dor/objects/14229972/battlefield-heroes/videos/pc_battlefield_gmp_040809.05.html)

Based on your actions within the game, you'll earn experience points. Obviously, damaging or killing a player on the opposing team will earn you points, but you can also capture flags and heal allies to gain XP. Once you earn enough points, you'll level up, and each even level that you reach will provide you with a Hero Point that can be used to unlock or upgrade class specific abilities for your character. This allows you to tailor the character based on your own decisions, and considering that the level cap for Heroes tops out at 30, you should have plenty of points to augment your characters. On top of the experience points, players will also have the chance to undertake Missions, which are character-specific tasks that are assigned to your hero. At first, these tasks are a bit easy to accomplish, such as causing a combined amount of damage to enemy troops and earning a certain number of kills regardless of the number of rounds you play. After a while, it gets much harder, like forcing you to earn a certain number of kills in a round or without getting killed yourself.

The advantages to completing these tasks, however, are quite significant. Not only do they help earn you experience points to level up, but they also provide you with Valor Points, which can be redeemed in the game store to purchase everything from weapons and restorative items for characters and vehicles to new gear. In fact, one of the newest additions is the inclusion of pirate and ninja costumes for the National and Royal sides respectively, complete with peg legs, parrots, headbands and ninja head wraps. Needless to say, it can be somewhat surprising to turn a corner and run into someone that looks like Blackbeard wielding a bazooka. While many of the items that you purchase from the store have a limited duration, the time period can be extended by purchasing it once again. Others, like bandages and wrenches, have limited uses, but can be stockpiled when you go into battle.

Obviously, you'll laugh a lot as you blast your enemies to bits.
Up to this point, we'd only had a chance to fight across Seaside Skirmish, the first map released that featured a village, lighthouse and farms. The updated beta, however, includes two new maps called Victory Village and Buccaneer Bay. Victory Village seems to be a cartoonish take on a European town, complete with rugged hills that overlooked the town square and its surrounding buildings. Full of alleyways and alcoves that players could use to launch ambushes on unsuspecting enemies, the flow of battle on this map frequently shifted back and forth from frontal assaults on a flag position to hunting down enemies trying to escape. Since there didn't seem to be any tanks or planes on this map, battles were often decided in very close quarters.

The other map, Buccaneer Bay, is a wide open area reminiscent of a Caribbean island. While a small town area with buildings and a mansion are close to the center of the map, the area is truly dominated by a large shipwreck on the beach, which serves as the prominent chokepoint that most battles rage around. Vehicles are not only frequently used here, but seem vital to jumping back into the fight, and I noticed that thanks to the open areas between the beaches and the hills surrounding the shipwreck, players that aren't attentive are prime targets for sniper attacks and aerial assaults from planes.

Although it's in closed beta now, the game is on track for an open beta in summer, and the designers are planning on adding a number of features before then. Some of these, like creating clans, forming friends lists, and player status pages will be included, as well as a fourth map for players to fight on. Considering that the game will evolve and change based on the wishes of the community, DICE and EA are expecting that the open beta is just the beginning for Battlefield Heroes.

http://pcmedia.ign.com/pc/image/article/873/873832/battlefield-heroes-20080513060627389_640w.jpg

SOURCE (http://pc.ign.com/articles/973/973690p1.html)

GrymmWolf
04-19-2009, 09:43 AM
Ok, so you found me out.......after the mess with CoD5 I needed a break & have been playing the beta for about a month now & have been having a hoot!

So far what delights me the most is to be able to sit on an aircraft wing with legs dangling over the egde, firing my B.A.R.

This game is pure fun, a few asshats pop up in the chat chirping off but you can mute them....voice is not to bad it has improved from when I first began to participate.

Compared to the BF series the aircraft are quite different but the adjustment time is quite fast.

So far my biggest dislike is in the naming restriction. You can create up to 4 characters however each must have a unique name.

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zeroy
04-21-2009, 06:25 AM
Thanks to GrymmWolf i was able to beta test as well, i am unfortunately disappointed by what I see as a big missed Team Fortress 2 rip-off.

The choice of third-person could work only for the camera movements to be very clumsy in this game, Team killing - Spawn killing is already the favorite hobby for some D*cks on the games i played.

The graphics are cartoonishing and well done i think, the biggest problem is, of course, the fact that without buying extra weapons and gear you will get whacked as the base weapons are simply crap. I flying is horrible imo, a first-person view in the Airplanes is a must have, on 3rd person you cannot see a thing!

All in all Its not a game i think i will be playing, i'll check it out again with more time.