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View Full Version : RO2 Custom Map RO-Riga Docks Beta2


Mike Nomad
02-17-2007, 07:02 AM
From: Lruce Bee;

Hello again guys - I've finally found some time to tinker with this level again putting into place some fixes from last release.

Main changes off the top of my head are:


Correct spawning sequence for allies fixed (I think)
Shifted 2nd Allies spawn into the Coal Yard after Axis have taken Street Objective
Moved 2nd Axis spawn into kitchen of terraced house near the allotments - becomes available after Street Objective capped.
Shifted 3rd Allies spawn onto the central dock jetty (still not entirely happy with this)
Opened up some terraced house interiors at the street objective - check it out see it that works for both sides - it's risky hanging around the upstairs bedroom sniping since you can be be shot in the back from the stairwell.
Packaged everything into 'mylevel' so the level holds all the content now without messing around with package mis-matches (caused problems on Beta1) - just extract straight into the maps folder - it's a large file but then there's a lot of custom content.My main concern I've observed atm is that Axis get to the dock quite quickly after capturing Ice House and Pallet Yard - not too sure how this works with the last Allies spawn relocated to the Dock Jetty - needs a quickie run through on a server to convince me.

Appreciate the feedback

DOWNLOAD HERE (http://homepage.ntlworld.com/colin.murphy5/RO-Riga_Docks%28Beta2%29.rar)

Lruce

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This map is also in our downloads here with the .uz2 file for admins.

I might add that this map, RO-Riga Docks, is among the very best looking maps ever as far as I am concerned. Great detail especially the fine work on the chain link fencing and all the minutia detail throughout the map. Often, I find myself wandering about in the map like a tourist looking for more things to catch my attention and amaze me.

Bravo for a great job! :bravo: