View Full Version : Wateverovko
08-16-2006, 01:54 PM
Let's say this map has four objectives. The first two are a big Kolchoz and a raildepot.
They had to transport the stuff from the Kolchoz to the cities so a raildepot isn't that stupid
near a Kolchoz. Once these two are lost the fight for the village starts. Let's say we cut this
village in two pieces. It would save my lazy butt to come up with more ideas and i can finish
it a little sooner. So the fight for the village will be in a west and the eastern part.
08-16-2006, 02:17 PM
Looks like another Drecks Masterpiece is on the way.
08-16-2006, 09:24 PM
Oh yeah. I loved the last map, Lazur. I cannot wait to try this puppy out.
08-25-2006, 08:25 AM
To keep the spirit alive i will post some updated screens.
The first 3 images shows the Raildepot area. The other screens shows me and the bots fightingat the Kolchoz area. Much work to do but as long as i enjoy to do it, i will hang on.....
Results from the past doesn't mean they will be the same in the future......
08-25-2006, 08:26 AM
08-25-2006, 08:29 AM
Wow!! Its gorgeous!! :bravo:
09-01-2006, 03:32 PM
Spawns and Objectives almost works perfect had some advice from Sasquatch
and it turned out i forgot to give my playerstarts a tagname.
Bots goes like hell. I even enjoyed play this map on my own against the bots.
Now i need to define spawn areas and the 4 th objective and add
more cover and buildings.
Soviets leaving the railarea backside to head for the Hill defenseline
Fighting for the railarea frontside....
Heading for the town after capping the Hill defenseline
Pushed back Germans near Wateverovko East....
09-01-2006, 05:10 PM
As usual Drecks, its looking REAL good! Please, let me know when you are ready for testing.
There is definitely a placeholder for this map on our server.
09-15-2006, 02:14 PM
The map shows the 5 objectives.
The Russians first objectives are the Kolchozarea and the Raildepot area.
As you can see the Russian tanks spawn close to the first objectives
which gives them a benefite at the start, but the more they approach
the longer their tankrides get while the German tankspawn will be closer to the action.
For now their are two spots for artillery requests, the first one behind the
raildepotarea and the 1th one at the hilldefense line.
The big empty area in the center is one big empty field. It's winter and no
grain nor corn will grow. RO people want accuracy and realism, they get accuracy
and realism. :-) This field and road next to it can be used to flank your opposite team.
The final battle will be for the Wateverovko village.....
I'm curious how online performance will be. I have test it local with 32 bots
driving tanks and my crappy videocard did not let me down.
First online test will be this weekend i hope.
09-16-2006, 06:16 AM
Nice one Drecks..looking forward to it as the cold winter nights draw in...and I'm stuck indoors
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