Mike Nomad
08-16-2006, 05:56 AM
From AHZ's IB;
After 3+ years mapping for Q3 engine games, Slyk has released the beta of his first map for Red Orchestra - RO-Berezina! Epic in scale, this combined arms map relives the early stages of the German assault on Russia - Barbarossa. Please leave your comments on the beta in this thread. Key aspects we're looking for feedback on include overall balance and gameplay, FPS/Performance, any glitches or errors.
RO-Berezina_Beta1
August 14, 2006
by: Mark 'Slyk' Dittman
email: slyk@after-hourz.com
www.after-hourz.com/forum (http://www.after-hourz.com/forum)
© 2006. NO PART OF THIS PACKAGE MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE.
Beta 1 Notes:
- NO Bot support. Bots may be added in future releases.
- AHz is working on development of a BT7 light tank for the Russian forces.
This will be added in future releases. At this time there are TWO
KV1 tanks for the Russians.
- VEHICLE spawns are LIMITED. 18 per vehicle, per location for German.
6 per vehicle per location for Russian. DO NOT WASTE THEM! Play smart.
- KV1's are DEFENSIVE weapons-do not lead assaults with them. You have too few!
- Reinforcement levels:
- German = 600
- Russian = 240
Known issues:
- Cover may be sparse in areas. Use combined arms when possible. Rely on smoke and artillery support. Public feedback will dictate modifications for future releases.
- Bot support. There is none.
- Spawn protection. None. May be added in Beta2.
==============
Scenario Background
==============
Late June/early July 1941
"Operation Barbarossa" has been underway for barely 10 days. German armored forces have taken Minsk, surrounded hundreds of thousands of Russian soldiers, destroyed countless thousands of vehicles and are poised to strike toward Smolensk. The first major obstacle in Army Group Center's front is the Berezina River and it's rallied defenders. To reach Smolensk, and ultimately Moscow, it is vital to cross the Berezina as soon as possible. Russian 4th and 20th Army units rallied in various locations on both banks of the Berezina, and offered stiff resistance in several areas. Outgunned and out numbered at almost every turn, the RKKA stands firm.
In this scenario, only time is on the side of the Russian forces. Outnumbered at nearly 3 to 1 in infantry and more than 3 to 1 in armor, the Russian forces should do their best to hold each defensive position until lost. Recapture is out of the question on the majority of the map. Do not waste vital strength in counter-attacks. Only the village and AT gun objectives can be re-taken. It may be worth some lives to hold these two areas if attrition of German forces can be high. As a last ditch effort, fall back to the East Bank of the Berezina and hold.
German forces should seek to advance as fast as possible to gain as much ground as possible before the Russians can solidify a defense. Flank the defensive positions whenever possible. Frontal assaults will be very costly and may waste every opportunity for victory. You have one hour to secure a bridgehead on the East Bank. Get moving.
Either side can win the day, but it will demand teamwork and coordination of armor, transport, artillery and willing infantry.
Note: This map will be running 24/7 on Server #1 (ro1.after-hourz.com). Players can auto download the map just by joining. Players who want the map permanently, or server admins who want to run it on their server, you may http://www.after-hourz.com/ro/modules.php?...nload&cid=2 (http://www.after-hourz.com/ro/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=2).
Your feedback is requested please.
____________________________
This fantastic map... (wait 'till you see the gorgeous graphics and meticulous detail) is also running on the 24/7 RGN RO Server with auto download, fast redirect provided. Jump in and experience the masterful map making of AHZ's Slyk. This map is a jewel. :wink1:
After 3+ years mapping for Q3 engine games, Slyk has released the beta of his first map for Red Orchestra - RO-Berezina! Epic in scale, this combined arms map relives the early stages of the German assault on Russia - Barbarossa. Please leave your comments on the beta in this thread. Key aspects we're looking for feedback on include overall balance and gameplay, FPS/Performance, any glitches or errors.
RO-Berezina_Beta1
August 14, 2006
by: Mark 'Slyk' Dittman
email: slyk@after-hourz.com
www.after-hourz.com/forum (http://www.after-hourz.com/forum)
© 2006. NO PART OF THIS PACKAGE MAY BE ALTERED IN ANY WAY FOR ANY PURPOSE.
Beta 1 Notes:
- NO Bot support. Bots may be added in future releases.
- AHz is working on development of a BT7 light tank for the Russian forces.
This will be added in future releases. At this time there are TWO
KV1 tanks for the Russians.
- VEHICLE spawns are LIMITED. 18 per vehicle, per location for German.
6 per vehicle per location for Russian. DO NOT WASTE THEM! Play smart.
- KV1's are DEFENSIVE weapons-do not lead assaults with them. You have too few!
- Reinforcement levels:
- German = 600
- Russian = 240
Known issues:
- Cover may be sparse in areas. Use combined arms when possible. Rely on smoke and artillery support. Public feedback will dictate modifications for future releases.
- Bot support. There is none.
- Spawn protection. None. May be added in Beta2.
==============
Scenario Background
==============
Late June/early July 1941
"Operation Barbarossa" has been underway for barely 10 days. German armored forces have taken Minsk, surrounded hundreds of thousands of Russian soldiers, destroyed countless thousands of vehicles and are poised to strike toward Smolensk. The first major obstacle in Army Group Center's front is the Berezina River and it's rallied defenders. To reach Smolensk, and ultimately Moscow, it is vital to cross the Berezina as soon as possible. Russian 4th and 20th Army units rallied in various locations on both banks of the Berezina, and offered stiff resistance in several areas. Outgunned and out numbered at almost every turn, the RKKA stands firm.
In this scenario, only time is on the side of the Russian forces. Outnumbered at nearly 3 to 1 in infantry and more than 3 to 1 in armor, the Russian forces should do their best to hold each defensive position until lost. Recapture is out of the question on the majority of the map. Do not waste vital strength in counter-attacks. Only the village and AT gun objectives can be re-taken. It may be worth some lives to hold these two areas if attrition of German forces can be high. As a last ditch effort, fall back to the East Bank of the Berezina and hold.
German forces should seek to advance as fast as possible to gain as much ground as possible before the Russians can solidify a defense. Flank the defensive positions whenever possible. Frontal assaults will be very costly and may waste every opportunity for victory. You have one hour to secure a bridgehead on the East Bank. Get moving.
Either side can win the day, but it will demand teamwork and coordination of armor, transport, artillery and willing infantry.
Note: This map will be running 24/7 on Server #1 (ro1.after-hourz.com). Players can auto download the map just by joining. Players who want the map permanently, or server admins who want to run it on their server, you may http://www.after-hourz.com/ro/modules.php?...nload&cid=2 (http://www.after-hourz.com/ro/modules.php?op=modload&name=Downloads&file=index&req=viewdownload&cid=2).
Your feedback is requested please.
____________________________
This fantastic map... (wait 'till you see the gorgeous graphics and meticulous detail) is also running on the 24/7 RGN RO Server with auto download, fast redirect provided. Jump in and experience the masterful map making of AHZ's Slyk. This map is a jewel. :wink1: