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View Full Version : Ro-Korosten_B2.1


Mike Nomad
01-22-2007, 08:19 AM
From: Rich_Zap

RO-Korosten Beta 2.1

Its taken me longer than I planned to get this out as I was overtaken with exam work, but my final exam was today so I sat down and finished up for this beta.

EDIT: Changed file to beta 2.1 in order to fix compatability error with DENSUS.usx, DENSUS file is no longer required from this point on.

>>DOWNLOAD HERE (v2.1)<< (http://files.filefront.com//;6565565;;/)

Changelist:


Rebuilt Flak Area with trenches
Added camo nets over flak guns
Fixed Bug with satchels blowing up objectives before they are activated
Changed Allied tank to T-34
Changed position of rear allied spawn and dramatically increased amount of cover at the rear of village
Added interior decorations to houses
Made the roof of the side building of the manor house accessable as a sniper position
Added a single combat engineer class to allied rota
Numerous other bugs fixed and slight tweaks to map design
Added sound effects (most noticeably a bell ^^)Still to do:

Possibly more bug fixes and minor tweaks to map design

Church collision bug (dont have a clue whats up here as numerous attempts o fix it have failed but i will keep trying, you can still access the tower of the church but you need to go prone up the stairs)


With the Competition deadline looming i would appreciate any and all comments and suggestions for improvement of the maps final version.

Enjoy :)

EDIT: Here are a couple of screenies of the changed areas, the first is of the rear allied spawn (the allied vehicles are just visible). The second and third are of the new and improved flak area.

http://img.photobucket.com/albums/v465/rich_zap/KORearSpawn.jpg

http://img.photobucket.com/albums/v465/rich_zap/KOFlak1.jpg

http://img.photobucket.com/albums/v465/rich_zap/KOFlak2.jpg