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TruSlaughter
11-28-2006, 01:13 AM
From: DrGuppy.....

http://img88.imageshack.us/img88/3759/gupleningradpreview3oe7.jpg

"Wipe the city of Petersburg off the face of the Earth... The defeat of the Soviet Union leaves no room for the continued existence of that large urban area." - Adolf Hitler

Download Link: Map Orchestra (http://www.maporchestra.com/plugins/p13_download_manager/getfile.php?categoryid=10&p13_sectionid=23&p13_fileid=270&p13_versionid=451)
I tried to get the map into a .uz2 file but I keep getting compiling errors so I'm going with a .zip file at MO again, sorry. :o

RO-Leningrad_Beta3 by DrGuppy
[Suggested Players] 16 - 32
[Bot Support] Yes

Date of Release: November 27, 2006.
Please direct all feedback to me by Private Message (http://www.redorchestragame.com/forum/private.php?do=newpm&u=171) (preferred) or to DrGuppy@hotmail.com (DrGuppy@hotmail.com)

Change Log Beta 2 - Beta 3:

Replaced Allied Komandir Grenades with Smoke Grenades.
Axis tanks no longer respawn, same as Allied tanks now (Total possible tanks: German 8, Russian 4).
Moved a few artillery spots that were too close to spawn exits.
Added sewer access to the Searchlight Building.
Changed Sewer from Static Mesh (which I spent some time making, silly me) to BSP.
Continued work on cull distances.
Fixed various terrain glitches/places you cound get stuck/etc.
Changed Ambient Sounds.
Added 1 KV1 for the last objective.
Minimap updated to show Destroyable Barricades and Sewers.
Added bot support, WIP still but they should be able to cap/defend all objectives.
Added Russian Sniper Class (M91/30 scoped, no grenades or pistol).
Removed all ladders from the map. So long you buggy heathens!
Made quite a few doors larger.
Fixed resting heights on virtually all windows.
Added explanation to the F7 screen (where you choose a side) telling people that tanks are limited for each objective.
Moved/Deleted some objects because bots are stupid.
Changed some spawn protection volume sizes to fix a few problems they were causing.
Added P38 pistol option to German MGer and German Tanker classes.
Removed 1 PT Soldier class slot.
Added Physics Volume to the Fontanka River so it acts more like ice.
Tweaked the interior and exterior lighting.
Continued to combine building static meshes for optimization.
Removed TT33 pistol from Allied Komandir loadout.
Fixed all bathtubs so you can no longer get stuck in them.Known Issues:

German mortar fire works perfectly for the first round but the triggers do not reset after the first round for some reason. This does not effect gameplay. (still can't figure this one out)
Bot tanks have a really hard time getting through the barricades. If you see a stuck tanker bot do the right thing people: TK him and steal his tank.
Tanks do not have Welts custom snow skins because I haven't been able to get them working yet. Why must it be so hard. :frown:-------------------------------------------

Thanks to everyone who posted bugs or yelled at me in-game to fix things. Now is the time to post any final bugs you can spot because the contest deadline is just over two weeks away! Good luck to all the mappers entering.

Please continue to give me feedback in this thread.

Mike Nomad
11-28-2006, 06:44 AM
Leningrad Beta3 is in our rotation and ready for gameplay...

I'm looking forward to seeing the changes and optimized behavior.

Mike Nomad
11-29-2006, 05:26 AM
OK, I've spent a buncha time in Leningrad B3 getting killed, exploring and observing.

I see no problems with FPS at all... there is one spot where the German tank gets stuck.. its at the opening to the sewer... the Tank gets stuck on a chair. It can eventually be freed but while the driver is trying to free the tank, its a sitting duck. Could be that is there as part of the map, but a chair? :)

In any case, this map is an exercise in meticulous detail. The detailing paid to the interior of the buildings (furnishings, plumbing, appliances, electrical apparatus and fixtures) is phenomenal. Dr. Guppy has truly set some fine examples in this mapping effort.

This map has come a long way... frankly speaking, I see no need for the tanks in this map. I'd love to see better weapons load outs. An addition of the STG44 and more snipers for both sides would be more than appropriate. This map so reminds me of the movie "Enemy At The Gates".

Dr.Guppy has capture the atmosphere of the weather, war and bleak despair that was so prevalent during those war years in the eastern front.