View Full Version : ww2x-Cod4
11-10-2007, 11:47 AM
Marc--Do You have plans For WW2X to be Ported to Co4 and in the Drm Method.
11-25-2007, 03:13 PM
I abandoned the name ww2x for cod4....afteral its not a world war anymore...lol
The name will be ACE ..(1, i liked the ring of it, 2) my playernick is wildcard (ace playing card), 3) one could call it Additional Combat Effects...or Advanced Combat Edition...altho i didnt pick it for that.)
the drm method..sofar i aint using it...but that doesnt mean i never will
Until an .ff file compiler/decompiler is released i cant do a whole lot.
But at least some features i have:
Option to disable mantle hint (you see that when you want to climb over a low fence or something).
Option to disable deathicons (the skull one sees when someone died).
Option to disable grenade indicators (showing you that a grenade is nearby you).
Option to enable/disable crosshairs.
Option to use healthbar instead of healthregen (nomore health regeneration...if your health runs out...you die).
Spawnprotection and in that an option to disable weapons while spawnprotected.
Vote menu delay and or limiter.
Welcome messages (5x)
Server messages (10x)
Option to disabe enemy names above head.
Option to use laserdot.
Jump height modifier (anti bunny hopping).
A very simple first aid that gives you to 90% health if you are low on health..one time per spawn.
Total iwd size sofar 217kb with modwarfare logo (the one with the red cross in it).
Or 105kb without the modwarfare logo (now you get the normal modernwarfare logo).
Of course lots more to come once i can fully test stuff out on a linux server.
11-25-2007, 08:00 PM
Excellent news Marc.
I wish you good luck. I see many good options you've started with.:bravo:
11-25-2007, 10:32 PM
That is great news Marc! That is a nice start! Can't thank you enough for the hard work you put into improving these games!
11-29-2007, 06:33 PM
Ditto..What SixGun said:wink1:
what about hit locations any thoughts on that? headshots?
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