Mike Nomad
10-19-2007, 06:13 AM
From Drecks;
The feedback recieved in the beta 2 topic (http://www.redorchestragame.com/forum/showthread.php?t=22061&page=3) I decided to change the caporder. This will provide a more logical layout and change gameplay for sure. The new caporder also provides more outside gameplay with more chances for rifleman.
Download
RO-Lazur50_beta3 (http://www.after-hourz.com/misc/drecks/ro/RO-Lazur50_beta3.rar)
Changes
New caporder
More terrain cover
New textures
New Ambient soundsThe caporder
The first two objectives are seperated.
1 = Centerrail area no recap
then
2 = Eastern Railarea no recap
Once these are taken three objectives will open up.
3 Generator hall basement no recap
4 The Open field no recap
5 The Lazur Warehouse are recapable
When all three are taken the final objective will open up
6 The Chemical plant
As you see only the Warehouse objective is recapable but this will be a tough job. With three objectives open, Axis have to set up a good defense.
Best position might be in between Open field and Generator basement.
But to be honest, I have no clue how it will play.
Needed
So what's needed now is the answer to this question
How does this play ?
Thanks,
Drecks
http://www.after-hourz.com/misc/drecks/ro/caporder.jpg
The objectives made visual
http://www.after-hourz.com/misc/drecks/ro/beta3e.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3f.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3a.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3d.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3c.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3b.jpg
The feedback recieved in the beta 2 topic (http://www.redorchestragame.com/forum/showthread.php?t=22061&page=3) I decided to change the caporder. This will provide a more logical layout and change gameplay for sure. The new caporder also provides more outside gameplay with more chances for rifleman.
Download
RO-Lazur50_beta3 (http://www.after-hourz.com/misc/drecks/ro/RO-Lazur50_beta3.rar)
Changes
New caporder
More terrain cover
New textures
New Ambient soundsThe caporder
The first two objectives are seperated.
1 = Centerrail area no recap
then
2 = Eastern Railarea no recap
Once these are taken three objectives will open up.
3 Generator hall basement no recap
4 The Open field no recap
5 The Lazur Warehouse are recapable
When all three are taken the final objective will open up
6 The Chemical plant
As you see only the Warehouse objective is recapable but this will be a tough job. With three objectives open, Axis have to set up a good defense.
Best position might be in between Open field and Generator basement.
But to be honest, I have no clue how it will play.
Needed
So what's needed now is the answer to this question
How does this play ?
Thanks,
Drecks
http://www.after-hourz.com/misc/drecks/ro/caporder.jpg
The objectives made visual
http://www.after-hourz.com/misc/drecks/ro/beta3e.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3f.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3a.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3d.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3c.jpg
http://www.after-hourz.com/misc/drecks/ro/beta3b.jpg