Mike Nomad
09-07-2007, 07:34 PM
From: EvilHobo
http://img218.imageshack.us/img218/3134/bannerpreviewxl4.jpg
RO-Kriegstadt: The Fall of Berlin, beta 1
Links Updated September 8th
DOWNLOAD HERE (http://dodownload.filefront.com/8506127//e38234576e77adbd83e07889186c7273f4ff164621ae11529c 8c18c564546a39f18f440111c8f92f) (FileFront)
DOWNLOAD HERE (http://www.megaupload.com/?d=60VOZ9NN) (MegaUpload)
Historical Background:
Beginning on the 20th of April, 1945, the city of Berlin fell within range of Soviet artillery and signaled the start of the Battle of Berlin. Within a few days, the city would see itself encircled and its supply stocks captured: the fate of Berlin was sealed. Yet within the city itself was a garrison of some 45,000 Wehrmacht and Waffen-SS soldiers, far less than what it was said would be required to defend adequately. The defense of the city was divided in to eight defense sectors with designations from “A” to “H,” and in the center lay Sektor Z or the “Zitadelle” where the XVIII Panzergrenadier Division was held in reserve. Over the next week, Soviet forces overran the city block by block, reducing the territory held by the Germans to a strip of land no larger than 15km long and 3km at its widest. At this point, the date was April 28th 1945, and the Third Shock Army was little more than over a kilometer away from the Reichstag. But between the Soviets and their objective remains the 11.SS ‘Nordland’ division, a volunteer force of Scandinavians who will fight to the bitter end, and they hold a vital obstacle which will need to be overcome: the Moltke Bridge.
Map Description:
Kriegstadt is a combined arms map which seeks to recreate the experience of the Battle of Berlin while operating within the framework of the offensive undertaken by the 150th Rifle Division of the Third Shock Army against the units of the 11.SS ‘Nordland’ in the district of Moabit. Players will find themselves fighting amidst the ruins of the city, in the streets, and in vicious room-to-room fighting within those buildings left intact by the intensive shelling.
Screenshots:
http://img252.imageshack.us/img252/4066/shot00530gb9.th.jpg (http://img252.imageshack.us/img252/4066/shot00530gb9.jpg)http://img102.imageshack.us/img102/5102/shot00531pw0.th.jpg (http://img102.imageshack.us/img102/5102/shot00531pw0.jpg) http://img526.imageshack.us/img526/654/shot00533pg2.th.jpg (http://img526.imageshack.us/img526/654/shot00533pg2.jpg) http://img526.imageshack.us/img526/4074/shot00535ib3.th.jpg (http://img526.imageshack.us/img526/4074/shot00535ib3.jpg)
http://img113.imageshack.us/img113/6773/shot00541rc1.th.jpg (http://img113.imageshack.us/img113/6773/shot00541rc1.jpg) http://img113.imageshack.us/img113/3171/shot00540vs4.th.jpg (http://img113.imageshack.us/img113/3171/shot00540vs4.jpg) http://img104.imageshack.us/img104/3967/shot00539nk5.th.jpg (http://img104.imageshack.us/img104/3967/shot00539nk5.jpg) http://img104.imageshack.us/img104/1803/shot00538aa5.th.jpg (http://img104.imageshack.us/img104/1803/shot00538aa5.jpg)
Features:
An urban landscape of nearly 1km in depth
A multitude of accessible buildings and ruins
The powerful 88mm PaK 43/41
SS M43 tunics and Oak A pattern camouflage uniforms
M43 pattern Soviet tunics and Greatcoats
Modified Machine Guns and tracers for added realism and lethality
Russian tanks specifically designed to cater to the role of infantry support
Hull mounted machine gun on the IS-2 Heavy Tank
Pantherturm static gun emplacementLoadouts:
Allies:
Reinforcements: 1250
x1 Kommandir Oteldynia
x1 Kommandir Tanka
x2 Pulemetchik
x3 Epihzah Tanka
x8 Avtomatchik
∞ StrelokAxis:
Reinforcements: 450
x1 Zugführer-SS
x1 Schütze-SS mit MK
x1 Panzerjager-SS
x2 MG-Schütze-SS
x4 Stoßtruppe-SS
∞ Schütze-SS
Objectives:Apartments – Soviet troops will need to advance along a 100m long street and clear out SS troops from the ruins lining it, then capture a four story apartment building which overlooks an open square.German Forward Command Post – Opposite the Apartments and Kaschadeplatz is an office building converted to a command post, supported by a PaK43/41 AT Gun.Dornburg Apartments – Overlooking the Kaschadeplatz, the 5-story Dornburg Apartment Complex has taken a beating from Soviet bombs and artillery, with several sections of its structure collapsed.Deutschebank – The Germans control a 5-story branch of the Deutschebank which overlooks a large intersection which is home to a Pantherturm.Flemingstraße Ruins – Following the capture of the Deutschebank, Soviet soldiers will need to overrun the buildings and ruins which run along the Flemingstraße. Room-to-room fighting will be prevalent.Alt-Moabit Hotel – Situated at the end of the Werftstraße and along the Alt-Moabit-Straße is the Alt-Moabit Hotel which has been serving as a munitions and medical station. In assaulting this structure, the Soviets will receive the assistance of an IS2.Alt-Moabitstraße – With the Germans expelled from the cityscape, they will find the Germans entrenched in the Ausstellungspark and Washingtonplatz that run along the Alt-Moabitstraße and in front of the Lehrter Bahnhof, as well as in positions in the Packhof overlooking the approach.The Moltke Bridge Approach – The Soviets are now fast advancing upon the Moltke Bridge itself, but a light defensive screen can be arranged along the western bank of the Spree.The Moltke Bridge – The last bridge the Soviets can use to get across the Spree. The Germans will have the benefit of fortified buildings on the eastern bank and the Soviets will need to coordinate with their IS2s to overcome the German anti tank defenses and MG nests. All the while, the Reichstag looms in the distance.This map is too hard!
Kriegstadt was designed with the intent of creating a situation where the players would need to work as a team and advance in a slow tactical manner as the attackers, and the defenders will need to organize themselves in such a way as to delay the advance of the attackers and stay alive.
Credits and Thanks
FlashPanHunter – For granting me permission to make a map involving the Moltke Bridge in October of 2006 and for his advice and technical assistance throughout the development cycle of Kriegstadt. Without being able to go to FPH on a number of issues, the map would have suffered dramatically.
Darkest Hour: Normandy 1944 Team – Without this group, the PaK43 would not have come in to existence. Special thanks go out to tman24 for permissions, Desvigator for the model, Aeneas2020 for the skin, and Lex & Teufelhund from After-Hourz Gaming Network for their efforts toward coding and animating the PaK43.
After-Hourz Gaming Network – For having granted me the time to use AHz servers for Kriegstadt alpha testing and providing useful feedback which prompted me to work harder on the map to make a satisfying beta release. Special thanks to Slyk for tolerating my last minute shenanigans.
Shurek – He and I had a lot of things going for this map in terms of new meshes like for civilian vehicles, but those never came to fruition for a number of reasons. Regardless of that point, he was also instrumental in the creation of the hull mounted MG for the IS2, and perhaps in beta 2 we might see the rear turret mounted MG.
Fennich_FJR6 – Helped to alleviate the issue of the “zombie bug” which would cause for the newly added skins to not resort to karma physics when killed. Without this small but vital bit of help, it would have been green versus yellow again.
Special thanks for the following for discussions on and about the map during development, which helped me to produce a better piece of work.
Sichartshofen
SnaggyDuck
Hamburgerphil
wo0t
Himmelstoss
Vader
Koba
And to everyone who gave the Kriegstadt Preview attention, because it gave me the inspiration necessary to continue the project and create work that would benefit the Red Orchestra Community.
http://img218.imageshack.us/img218/3134/bannerpreviewxl4.jpg
RO-Kriegstadt: The Fall of Berlin, beta 1
Links Updated September 8th
DOWNLOAD HERE (http://dodownload.filefront.com/8506127//e38234576e77adbd83e07889186c7273f4ff164621ae11529c 8c18c564546a39f18f440111c8f92f) (FileFront)
DOWNLOAD HERE (http://www.megaupload.com/?d=60VOZ9NN) (MegaUpload)
Historical Background:
Beginning on the 20th of April, 1945, the city of Berlin fell within range of Soviet artillery and signaled the start of the Battle of Berlin. Within a few days, the city would see itself encircled and its supply stocks captured: the fate of Berlin was sealed. Yet within the city itself was a garrison of some 45,000 Wehrmacht and Waffen-SS soldiers, far less than what it was said would be required to defend adequately. The defense of the city was divided in to eight defense sectors with designations from “A” to “H,” and in the center lay Sektor Z or the “Zitadelle” where the XVIII Panzergrenadier Division was held in reserve. Over the next week, Soviet forces overran the city block by block, reducing the territory held by the Germans to a strip of land no larger than 15km long and 3km at its widest. At this point, the date was April 28th 1945, and the Third Shock Army was little more than over a kilometer away from the Reichstag. But between the Soviets and their objective remains the 11.SS ‘Nordland’ division, a volunteer force of Scandinavians who will fight to the bitter end, and they hold a vital obstacle which will need to be overcome: the Moltke Bridge.
Map Description:
Kriegstadt is a combined arms map which seeks to recreate the experience of the Battle of Berlin while operating within the framework of the offensive undertaken by the 150th Rifle Division of the Third Shock Army against the units of the 11.SS ‘Nordland’ in the district of Moabit. Players will find themselves fighting amidst the ruins of the city, in the streets, and in vicious room-to-room fighting within those buildings left intact by the intensive shelling.
Screenshots:
http://img252.imageshack.us/img252/4066/shot00530gb9.th.jpg (http://img252.imageshack.us/img252/4066/shot00530gb9.jpg)http://img102.imageshack.us/img102/5102/shot00531pw0.th.jpg (http://img102.imageshack.us/img102/5102/shot00531pw0.jpg) http://img526.imageshack.us/img526/654/shot00533pg2.th.jpg (http://img526.imageshack.us/img526/654/shot00533pg2.jpg) http://img526.imageshack.us/img526/4074/shot00535ib3.th.jpg (http://img526.imageshack.us/img526/4074/shot00535ib3.jpg)
http://img113.imageshack.us/img113/6773/shot00541rc1.th.jpg (http://img113.imageshack.us/img113/6773/shot00541rc1.jpg) http://img113.imageshack.us/img113/3171/shot00540vs4.th.jpg (http://img113.imageshack.us/img113/3171/shot00540vs4.jpg) http://img104.imageshack.us/img104/3967/shot00539nk5.th.jpg (http://img104.imageshack.us/img104/3967/shot00539nk5.jpg) http://img104.imageshack.us/img104/1803/shot00538aa5.th.jpg (http://img104.imageshack.us/img104/1803/shot00538aa5.jpg)
Features:
An urban landscape of nearly 1km in depth
A multitude of accessible buildings and ruins
The powerful 88mm PaK 43/41
SS M43 tunics and Oak A pattern camouflage uniforms
M43 pattern Soviet tunics and Greatcoats
Modified Machine Guns and tracers for added realism and lethality
Russian tanks specifically designed to cater to the role of infantry support
Hull mounted machine gun on the IS-2 Heavy Tank
Pantherturm static gun emplacementLoadouts:
Allies:
Reinforcements: 1250
x1 Kommandir Oteldynia
x1 Kommandir Tanka
x2 Pulemetchik
x3 Epihzah Tanka
x8 Avtomatchik
∞ StrelokAxis:
Reinforcements: 450
x1 Zugführer-SS
x1 Schütze-SS mit MK
x1 Panzerjager-SS
x2 MG-Schütze-SS
x4 Stoßtruppe-SS
∞ Schütze-SS
Objectives:Apartments – Soviet troops will need to advance along a 100m long street and clear out SS troops from the ruins lining it, then capture a four story apartment building which overlooks an open square.German Forward Command Post – Opposite the Apartments and Kaschadeplatz is an office building converted to a command post, supported by a PaK43/41 AT Gun.Dornburg Apartments – Overlooking the Kaschadeplatz, the 5-story Dornburg Apartment Complex has taken a beating from Soviet bombs and artillery, with several sections of its structure collapsed.Deutschebank – The Germans control a 5-story branch of the Deutschebank which overlooks a large intersection which is home to a Pantherturm.Flemingstraße Ruins – Following the capture of the Deutschebank, Soviet soldiers will need to overrun the buildings and ruins which run along the Flemingstraße. Room-to-room fighting will be prevalent.Alt-Moabit Hotel – Situated at the end of the Werftstraße and along the Alt-Moabit-Straße is the Alt-Moabit Hotel which has been serving as a munitions and medical station. In assaulting this structure, the Soviets will receive the assistance of an IS2.Alt-Moabitstraße – With the Germans expelled from the cityscape, they will find the Germans entrenched in the Ausstellungspark and Washingtonplatz that run along the Alt-Moabitstraße and in front of the Lehrter Bahnhof, as well as in positions in the Packhof overlooking the approach.The Moltke Bridge Approach – The Soviets are now fast advancing upon the Moltke Bridge itself, but a light defensive screen can be arranged along the western bank of the Spree.The Moltke Bridge – The last bridge the Soviets can use to get across the Spree. The Germans will have the benefit of fortified buildings on the eastern bank and the Soviets will need to coordinate with their IS2s to overcome the German anti tank defenses and MG nests. All the while, the Reichstag looms in the distance.This map is too hard!
Kriegstadt was designed with the intent of creating a situation where the players would need to work as a team and advance in a slow tactical manner as the attackers, and the defenders will need to organize themselves in such a way as to delay the advance of the attackers and stay alive.
Credits and Thanks
FlashPanHunter – For granting me permission to make a map involving the Moltke Bridge in October of 2006 and for his advice and technical assistance throughout the development cycle of Kriegstadt. Without being able to go to FPH on a number of issues, the map would have suffered dramatically.
Darkest Hour: Normandy 1944 Team – Without this group, the PaK43 would not have come in to existence. Special thanks go out to tman24 for permissions, Desvigator for the model, Aeneas2020 for the skin, and Lex & Teufelhund from After-Hourz Gaming Network for their efforts toward coding and animating the PaK43.
After-Hourz Gaming Network – For having granted me the time to use AHz servers for Kriegstadt alpha testing and providing useful feedback which prompted me to work harder on the map to make a satisfying beta release. Special thanks to Slyk for tolerating my last minute shenanigans.
Shurek – He and I had a lot of things going for this map in terms of new meshes like for civilian vehicles, but those never came to fruition for a number of reasons. Regardless of that point, he was also instrumental in the creation of the hull mounted MG for the IS2, and perhaps in beta 2 we might see the rear turret mounted MG.
Fennich_FJR6 – Helped to alleviate the issue of the “zombie bug” which would cause for the newly added skins to not resort to karma physics when killed. Without this small but vital bit of help, it would have been green versus yellow again.
Special thanks for the following for discussions on and about the map during development, which helped me to produce a better piece of work.
Sichartshofen
SnaggyDuck
Hamburgerphil
wo0t
Himmelstoss
Vader
Koba
And to everyone who gave the Kriegstadt Preview attention, because it gave me the inspiration necessary to continue the project and create work that would benefit the Red Orchestra Community.