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Mike Nomad
09-07-2007, 07:34 PM
From: EvilHobo

http://img218.imageshack.us/img218/3134/bannerpreviewxl4.jpg

RO-Kriegstadt: The Fall of Berlin, beta 1

Links Updated September 8th

DOWNLOAD HERE (http://dodownload.filefront.com/8506127//e38234576e77adbd83e07889186c7273f4ff164621ae11529c 8c18c564546a39f18f440111c8f92f) (FileFront)
DOWNLOAD HERE (http://www.megaupload.com/?d=60VOZ9NN) (MegaUpload)

Historical Background:

Beginning on the 20th of April, 1945, the city of Berlin fell within range of Soviet artillery and signaled the start of the Battle of Berlin. Within a few days, the city would see itself encircled and its supply stocks captured: the fate of Berlin was sealed. Yet within the city itself was a garrison of some 45,000 Wehrmacht and Waffen-SS soldiers, far less than what it was said would be required to defend adequately. The defense of the city was divided in to eight defense sectors with designations from “A” to “H,” and in the center lay Sektor Z or the “Zitadelle” where the XVIII Panzergrenadier Division was held in reserve. Over the next week, Soviet forces overran the city block by block, reducing the territory held by the Germans to a strip of land no larger than 15km long and 3km at its widest. At this point, the date was April 28th 1945, and the Third Shock Army was little more than over a kilometer away from the Reichstag. But between the Soviets and their objective remains the 11.SS ‘Nordland’ division, a volunteer force of Scandinavians who will fight to the bitter end, and they hold a vital obstacle which will need to be overcome: the Moltke Bridge.

Map Description:

Kriegstadt is a combined arms map which seeks to recreate the experience of the Battle of Berlin while operating within the framework of the offensive undertaken by the 150th Rifle Division of the Third Shock Army against the units of the 11.SS ‘Nordland’ in the district of Moabit. Players will find themselves fighting amidst the ruins of the city, in the streets, and in vicious room-to-room fighting within those buildings left intact by the intensive shelling.


Screenshots:

http://img252.imageshack.us/img252/4066/shot00530gb9.th.jpg (http://img252.imageshack.us/img252/4066/shot00530gb9.jpg)http://img102.imageshack.us/img102/5102/shot00531pw0.th.jpg (http://img102.imageshack.us/img102/5102/shot00531pw0.jpg) http://img526.imageshack.us/img526/654/shot00533pg2.th.jpg (http://img526.imageshack.us/img526/654/shot00533pg2.jpg) http://img526.imageshack.us/img526/4074/shot00535ib3.th.jpg (http://img526.imageshack.us/img526/4074/shot00535ib3.jpg)
http://img113.imageshack.us/img113/6773/shot00541rc1.th.jpg (http://img113.imageshack.us/img113/6773/shot00541rc1.jpg) http://img113.imageshack.us/img113/3171/shot00540vs4.th.jpg (http://img113.imageshack.us/img113/3171/shot00540vs4.jpg) http://img104.imageshack.us/img104/3967/shot00539nk5.th.jpg (http://img104.imageshack.us/img104/3967/shot00539nk5.jpg) http://img104.imageshack.us/img104/1803/shot00538aa5.th.jpg (http://img104.imageshack.us/img104/1803/shot00538aa5.jpg)

Features:

An urban landscape of nearly 1km in depth
A multitude of accessible buildings and ruins
The powerful 88mm PaK 43/41
SS M43 tunics and Oak A pattern camouflage uniforms
M43 pattern Soviet tunics and Greatcoats
Modified Machine Guns and tracers for added realism and lethality
Russian tanks specifically designed to cater to the role of infantry support
Hull mounted machine gun on the IS-2 Heavy Tank
Pantherturm static gun emplacementLoadouts:

Allies:

Reinforcements: 1250
x1 Kommandir Oteldynia
x1 Kommandir Tanka
x2 Pulemetchik
x3 Epihzah Tanka
x8 Avtomatchik
∞ StrelokAxis:

Reinforcements: 450
x1 Zugführer-SS
x1 Schütze-SS mit MK
x1 Panzerjager-SS
x2 MG-Schütze-SS
x4 Stoßtruppe-SS
∞ Schütze-SS
Objectives:Apartments – Soviet troops will need to advance along a 100m long street and clear out SS troops from the ruins lining it, then capture a four story apartment building which overlooks an open square.German Forward Command Post – Opposite the Apartments and Kaschadeplatz is an office building converted to a command post, supported by a PaK43/41 AT Gun.Dornburg Apartments – Overlooking the Kaschadeplatz, the 5-story Dornburg Apartment Complex has taken a beating from Soviet bombs and artillery, with several sections of its structure collapsed.Deutschebank – The Germans control a 5-story branch of the Deutschebank which overlooks a large intersection which is home to a Pantherturm.Flemingstraße Ruins – Following the capture of the Deutschebank, Soviet soldiers will need to overrun the buildings and ruins which run along the Flemingstraße. Room-to-room fighting will be prevalent.Alt-Moabit Hotel – Situated at the end of the Werftstraße and along the Alt-Moabit-Straße is the Alt-Moabit Hotel which has been serving as a munitions and medical station. In assaulting this structure, the Soviets will receive the assistance of an IS2.Alt-Moabitstraße – With the Germans expelled from the cityscape, they will find the Germans entrenched in the Ausstellungspark and Washingtonplatz that run along the Alt-Moabitstraße and in front of the Lehrter Bahnhof, as well as in positions in the Packhof overlooking the approach.The Moltke Bridge Approach – The Soviets are now fast advancing upon the Moltke Bridge itself, but a light defensive screen can be arranged along the western bank of the Spree.The Moltke Bridge – The last bridge the Soviets can use to get across the Spree. The Germans will have the benefit of fortified buildings on the eastern bank and the Soviets will need to coordinate with their IS2s to overcome the German anti tank defenses and MG nests. All the while, the Reichstag looms in the distance.This map is too hard!

Kriegstadt was designed with the intent of creating a situation where the players would need to work as a team and advance in a slow tactical manner as the attackers, and the defenders will need to organize themselves in such a way as to delay the advance of the attackers and stay alive.

Credits and Thanks
FlashPanHunter – For granting me permission to make a map involving the Moltke Bridge in October of 2006 and for his advice and technical assistance throughout the development cycle of Kriegstadt. Without being able to go to FPH on a number of issues, the map would have suffered dramatically.

Darkest Hour: Normandy 1944 Team – Without this group, the PaK43 would not have come in to existence. Special thanks go out to tman24 for permissions, Desvigator for the model, Aeneas2020 for the skin, and Lex & Teufelhund from After-Hourz Gaming Network for their efforts toward coding and animating the PaK43.

After-Hourz Gaming Network – For having granted me the time to use AHz servers for Kriegstadt alpha testing and providing useful feedback which prompted me to work harder on the map to make a satisfying beta release. Special thanks to Slyk for tolerating my last minute shenanigans.

Shurek – He and I had a lot of things going for this map in terms of new meshes like for civilian vehicles, but those never came to fruition for a number of reasons. Regardless of that point, he was also instrumental in the creation of the hull mounted MG for the IS2, and perhaps in beta 2 we might see the rear turret mounted MG.

Fennich_FJR6 – Helped to alleviate the issue of the “zombie bug” which would cause for the newly added skins to not resort to karma physics when killed. Without this small but vital bit of help, it would have been green versus yellow again.

Special thanks for the following for discussions on and about the map during development, which helped me to produce a better piece of work.

Sichartshofen
SnaggyDuck
Hamburgerphil
wo0t
Himmelstoss
Vader
Koba

And to everyone who gave the Kriegstadt Preview attention, because it gave me the inspiration necessary to continue the project and create work that would benefit the Red Orchestra Community.

Mike Nomad
09-07-2007, 08:43 PM
So far.... this map FAILS to LOAD.


It also doesn't show in the Practice list or Server Maplist nor does it LOAD.....

Error logfile
Failed to load 'axis_dh_artillery_stc': Can't find file for package 'axis_dh_art
illery_stc'
Failed to load 'axis_dh_Pak43_anm': Can't find file for package 'axis_dh_artille
ry_stc'
Failed to load 'DH_ROGuns': Can't find file for package 'axis_dh_artillery_stc'
Failed to load 'RO-Kriegstadt_b1': Can't find file for package 'axis_dh_artiller
y_stc'
Failed to load 'LevelSummary RO-Kriegstadt_b1.LevelSummary': Can't find file for
package 'axis_dh_artillery_stc'
Error loading RO-Kriegstadt_b1 !

These two files are in my Static Mesh folder...

dh_artillery_stc.usx
EH-MG_Tracers.usx

I double checked all files and everything that was in the .RAR file is in the right places.

TruSlaughter
09-07-2007, 10:36 PM
i also ran into that it's in my map folder but doesn't show in practice

Mike Nomad
09-08-2007, 05:03 AM
i also ran into that it's in my map folder but doesn't show in practice
Yep.... the error log says there's missing files... :whaa1:


Right now, this map contains files that are conflicting with other files and is missing files. Why they cannot put all the custom content in MYLEVEL and avoid all the hassles is beyond me.

TruSlaughter
09-08-2007, 10:53 AM
i even did that dh artillery file rename thing and that didn't fix it either. i just saw the updated download .i'm going to try that now

Mike Nomad
09-08-2007, 11:45 AM
OK, Hobo updated the archive and it now works fine.... the link is updated here also.

ExoCet
09-08-2007, 11:59 AM
I have also posted this in the same thread on RO forums.

TO ALL MAPPERS PLEASE BE AWARE THAT DARKESTHOUR RESPECTFULLY ASK ALL OF YOU NOT TO INCLUDE THE NEW PAK43 IN ANY MAPS UNTIL OUR MODIFICATION IS RELEASED.

EvilHobo asked us for permission to use it in this map. as he is part of our team we agreed that it could be used soley for his map alone.

thank you

ExoCet
Deputy Lead Darkesthour Mod.

TruSlaughter
09-08-2007, 08:03 PM
OK, Hobo updated the archive and it now works fine.... the link is updated here also. works for me now too. really nice looking,tons of hidey hole spots, a snipers delight, cant wait to try it on the server

Mike Nomad
09-08-2007, 08:05 PM
works for me now too. really nice looking,tons of hidey hole spots, a snipers delight, cant wait to try it on the server

One drawback... the Germans seemingly cannot win unless the sides are grossly uneven.:whaa1:

Played a few times today....

Tomorrow's action hopefully, will tell the tale....

vbloke
09-10-2007, 02:25 AM
Played it on a full 50 man server last night.
Wow - Germans were pushed back to the final cap zone (bridge) with 40 minutes to go and we only had about 40% reserves left. Allies had like 67%.
We held em back at the bridge and won ! For 40 minutes defending the bridge - was v cool.

My small gripes about this map:
1. Lot of lag when near one of the major cap zones (is it the hotel that has a large expanse in front of it). ANyway one of the cap zones gives me seriuos lag and warpage
2 Only other thing i have trouble with the uniforms when playing as allies.

Apart from those 2 small things its a great map - lot of fun indeed.

GJ
:wink1:

Mike Nomad
09-10-2007, 07:08 AM
I posted this reply in the Kriegstadt thread at the RO Forums because I had enough of reading all the nonsense about this great map.

In my humble opinion; All the alleged faults of the map along with the supposed problems were nothing but selfish "map ruining" requests aimed at skewing the map's almost perfect balance. I hit "the final straw" when I saw them asking that the Panzerfausts be reduced.

(In Berlin, the French SS alone destroyed 60 Russian Tanks in a two block radius using 'Fausts!)

I posted the following;

Leave the FAUST'S alone... The Germans are easily defeated as it is.

Remember please, the Russian losses were huge in Berlin.. street by street the Axis forces fought tenaciously.

EH,(Evil Hobo), you have a great map in Kriegstadt already...

Excellent Gameplay, Balance and Entertainment.

If one seriously considers all the various observations and requests presented herein, the vast majority do not serve to enhance basic gameplay.. they appear to merely be attempts to effect balance.

Truth is, the first time around for a thought process is usually the correct one. Once we begin to second guess ourselves, the recipe for success is spoiled. Please, leave the map alone. It plays great with 6 to 50 players as long as teamwork is used.

I have thoroughly enjoyed this map to no end!! Simply put, its great!

Mike Nomad
09-10-2007, 01:32 PM
evil Hobo has asked for a 50 Man 24/7 Kriegstadt Server. I posted the previous post in his Kriegstadt thread in the RO forums hoping he'd at least read it and comment.

He said absolutely nothing. Nothing! :o

I was considering to make Semper Fi Kriegstadt 24/7 for at least a month. Then, after careful consideration, the decision was to leave well enough alone. Especially since my last experience with dedicating a server to a mapper for a month.

EvilHobo
09-10-2007, 10:40 PM
Although I merely lurk on these forums, the last post of yours gave me reason to come out and post. I would have thought well enough that merely responding to the issue raised in regard to Panzerfausts by yourself and others would have been well enough a reply, also indicating furthermore that the first release is not perfect and is in need of additional work. Did I have to personally respond with a quote of your post as I did for other users, who had brought up other issues unrelated to the Panzerfaust discussion? Should I have outright told you that you were wrong, that the first time around thought process fell flat with beta 1 when I realized a lot of what I was seeing was not fitting with the original design philosophy? Merely because I did not give you direct recognition did not mean that I absolutely ignored your input. Perhaps we are playing under different circumstances, because in my experiences the Axis have just been slaughtering the Russians, managing to hold the bridgehead for nearly 40 minutes due to the nigh infinite supply of Panzerfausts. While that defense is admirable, it was painful for me as a mapper because I realized that the final battle was a broken battle, leading to the reconsideration of the faust supplies.

A 24/7 Kriegstadt server is your choice, and I am wholly indifferent as to whether or not you wish to host one because in the end it is your decision, as it is every other server admins to host the map. PzDF for instance put one up with the offer of closed beta testing for future releases, and I didn't have to ask for any of it, or make any responses anywhere. It was done on their initiative and I can only imagine their wish to bring a server to support the map 24/7 to a community longing for something more than shoebox or maps of poor quality. Now will your server be opened for the benefit of the community or withheld to spite the mapper? Your choice, sir.

Mike Nomad
09-11-2007, 05:51 AM
EH, I was going to reply with an explanation but your aggresively defiant attitude literally takes my breath away. Calm down already. I was just about ready to set up Semper Fi 24/7 for a month with RO-Kriegstasdt.

However, at this time, the wise and prudent choice is for Semper Fi to continue to offer those custom maps our users prefer.

RO-Kriegstadt_B1 is a nice, well balanced and highly playable map as it is. Please, carefully weigh the changes being considered.

vbloke
09-11-2007, 07:35 AM
come on guys - shake hands and make up.
Its a great map - no need to fight over anything.
peace out man.

Mike Nomad
09-11-2007, 07:50 AM
come on guys - shake hands and make up.
Its a great map - no need to fight over anything.
peace out man.

I agree vbloke... I'm willing.:)

EvilHobo
09-11-2007, 08:21 AM
That's fine by me.

Mike Nomad
09-11-2007, 12:17 PM
That's fine by me.


Cheers!!

Now, we can really enjoy the map!:d



pssst; NO Zombies on our server. :d:d

vbloke
09-12-2007, 02:30 AM
Yay - ! nice one guys.
Yeah mike every other server i have played on (cept yours) has the standing Zombie thing going on.
Its like some weird kind of Michael Jackson video LOL
ALso i get more lag on them servers - yours is best (even though its in the US i dont have any issues).

:wink1: