richman
06-20-2007, 07:10 PM
windows, single iwd, ver 1.7b
Below is what I'm using:
// player based rotation global
// 0 = disable, 1 = enable, default = 0
set wwx_pbrotate "1"
set wwx_pbrsmall "10"
set wwx_pbrmedium "24"
set sv_maprotationcurrent ""
set scr_small_rotation "gametype tdm map mp_carentan gametype tdm map mp_burgundy gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_harbor gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_rhine gametype tdm map mp_toujane"
set scr_med_rotation "gametype sd map mp_junobeach gametype tdm map mp_toujane gametype tdm map mp_mad_canal gametype sd map mp_dawnville gametype tdm map mp_mariupol_v2 gametype tdm map mp_brecourt gametype tdm map mp_xfire_bay gametype sd map mp_trainstation gametype tdm map mp_devils_den_beta2 gametype tdm map mp_matmata gametype sd map mp_natnarak gametype tdm map mp_harbor gametype ctf map mp_belltown gametype tdm map mp_decoy gametype sd map mp_carentan gametype tdm map mp_breakout gametype tdm map mp_maaloy_cod2_final gametype sd map mp_rhine gametype tdm map mp_montebourg gametype tdm map mp_railyard gametype ctf map mp_farmhouse gametype tdm map mp_argentan_france gametype sd map mp_burgundy gametype tdm map mp_carentan"
//set scr_large_rotation ""
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_carentan gametype sd map mp_junobeach gametype tdm map mp_toujane gametype tdm map mp_mad_canal gametype sd map mp_dawnville gametype tdm map mp_mariupol_v2 gametype tdm map mp_brecourt gametype tdm map mp_xfire_bay gametype sd map mp_trainstation gametype tdm map mp_devils_den_beta2 gametype tdm map mp_matmata gametype sd map mp_natnarak gametype tdm map mp_harbor gametype ctf map mp_belltown gametype tdm map mp_decoy gametype sd map mp_carentan gametype tdm map mp_breakout gametype tdm map mp_maaloy_cod2_final gametype sd map mp_rhine gametype tdm map mp_montebourg gametype tdm map mp_railyard gametype ctf map mp_farmhouse gametype tdm map mp_argentan_france gametype sd map mp_burgundy"
-------------------
the small rotation doesn't seem to go into effect.
the server seems to only use (set sv_mapRotation) rotation.
if I leave (set sv_mapRotation) commented out then server start.
the main rotation works just fine, but it just doesn't use the player based feature for some reason.
do I need a "large" rotation to complete the settings?
Am I doing something wrong here?
thx
Below is what I'm using:
// player based rotation global
// 0 = disable, 1 = enable, default = 0
set wwx_pbrotate "1"
set wwx_pbrsmall "10"
set wwx_pbrmedium "24"
set sv_maprotationcurrent ""
set scr_small_rotation "gametype tdm map mp_carentan gametype tdm map mp_burgundy gametype tdm map mp_dawnville gametype tdm map mp_decoy gametype tdm map mp_downtown gametype tdm map mp_farmhouse gametype tdm map mp_harbor gametype tdm map mp_leningrad gametype tdm map mp_matmata gametype tdm map mp_railyard gametype tdm map mp_rhine gametype tdm map mp_toujane"
set scr_med_rotation "gametype sd map mp_junobeach gametype tdm map mp_toujane gametype tdm map mp_mad_canal gametype sd map mp_dawnville gametype tdm map mp_mariupol_v2 gametype tdm map mp_brecourt gametype tdm map mp_xfire_bay gametype sd map mp_trainstation gametype tdm map mp_devils_den_beta2 gametype tdm map mp_matmata gametype sd map mp_natnarak gametype tdm map mp_harbor gametype ctf map mp_belltown gametype tdm map mp_decoy gametype sd map mp_carentan gametype tdm map mp_breakout gametype tdm map mp_maaloy_cod2_final gametype sd map mp_rhine gametype tdm map mp_montebourg gametype tdm map mp_railyard gametype ctf map mp_farmhouse gametype tdm map mp_argentan_france gametype sd map mp_burgundy gametype tdm map mp_carentan"
//set scr_large_rotation ""
set g_gametype "tdm"
set sv_mapRotation "gametype tdm map mp_carentan gametype sd map mp_junobeach gametype tdm map mp_toujane gametype tdm map mp_mad_canal gametype sd map mp_dawnville gametype tdm map mp_mariupol_v2 gametype tdm map mp_brecourt gametype tdm map mp_xfire_bay gametype sd map mp_trainstation gametype tdm map mp_devils_den_beta2 gametype tdm map mp_matmata gametype sd map mp_natnarak gametype tdm map mp_harbor gametype ctf map mp_belltown gametype tdm map mp_decoy gametype sd map mp_carentan gametype tdm map mp_breakout gametype tdm map mp_maaloy_cod2_final gametype sd map mp_rhine gametype tdm map mp_montebourg gametype tdm map mp_railyard gametype ctf map mp_farmhouse gametype tdm map mp_argentan_france gametype sd map mp_burgundy"
-------------------
the small rotation doesn't seem to go into effect.
the server seems to only use (set sv_mapRotation) rotation.
if I leave (set sv_mapRotation) commented out then server start.
the main rotation works just fine, but it just doesn't use the player based feature for some reason.
do I need a "large" rotation to complete the settings?
Am I doing something wrong here?
thx