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View Full Version : Opinion Blog: BF3 1st Impressions


Mike Nomad
07-29-2011, 05:41 AM
Battlefield 3 Alpha impressions (http://bf3blog.com/2011/07/battlefield-3-alpha-impressions/)



One of our members was lucky got access to the Battlefield 3 alpha after BF3blog was pretty much banned from the alpha (*cough* possibly related to leaking a bunch of stuff *cough*), and he spend the last few days playing the alpha, clocking in a dozen hours or so. Heís still bound by the NDA, so we wonít be showing any screenshots or videos, but here are the full impressions of the Battlefield 3 alpha so far:

Gameplay


Feels more like Battlefield 2 than Bad Company 2. The pace is a bit quicker than in BF2, but it appears itís because of the map and the Rush mode.
You can now strafe run, which adds a lot more than it sounds.
You can see your legs/feet when looking down or jumping over things. Itís not as weird as it sounds.
No bunny hopping or dolphin diving.
3D spotting has been revised. It feels like you need to be more accurate when spotting enemies than in Bad Company 2.
Classes are a lot better and make more sense (Assault with med kit, Support gives out ammo).
Everything ran very smooth at high frame rates, it gave it a bit of a ďCall of DutyĒ feeling at times.
The game appears to be ready for in-game advertising support (banners etc.). Although it could be just random BF3 banners posted.

Guns


Hit detection feels much better than in Bad Company 2.
Guns look, sound and feel differently from Bad Company 2. Itís more like BF2 than BC2.
Muzzle flash on guns has been reduced compared to BC2, now is on par with BF2.

Audio


Just as crisp and lifelike as in other Battlefield games. It sounds more realistic in BF3, kinda like ďwar tapesĒ in Bad Company 2.
Thereís still automated chatter from soldiers around you, including enemies (which reveals their position, like in BC2).
No commo rose (http://bf3blog.com/2011/05/bf3-wish-q-communication-command-commo-rose/) :whaa1:

Vehicles


There was only one vehicle, the LAV-25 APC. Controls felt like Bad Company 2, but the cannon firing and sounds were much more realistic, as if youíre in a real APC.
It felt like it took a few more rockets to completely destroy the LAV compared to Bad Company 2.

Graphics/destruction


The game looks great, no way around that.
Animations are way ahead of Bad Company 2 or any other FPS.
Destruction feels more limited than in BC2. There are buildings you can destroy, buildings you canít. There are walls you can destroy, and walls you canít. Thereís no real way of telling which is which.
There is also a lot of cover that would have been destroyable in Bad Company 2, but isnít in BF3. (UPDATE: according to some, destruction has been limited in the alpha for testing purposes, which would explain what we experienced).
The lighting is amazing, both in doors and outdoors. Also, you can only shoot out some of the interior lights, not all.

Misc


Award pins have been replaced by BF2-style ribbons.
There are a bunch of new guns, like the G36C, MP7, M27.
There are now faction specific weapons and rocket launchers.
When M-Com stations are armed, a C4 device appears on it. When disarmed, the C4 disappears.
100 points are given for a kill, +10 points for headshots, +30 for kill assist etc. You get 200 points for arming M-Com, another 200 for destroying it.

Overall:


The game feels a lot more like Battlefield 2 than Bad Company 2, contrary to what many people think. It was hard to comment on pace, since itís Rush, limited to 32 players, with tight combat areas ó so pacing will naturally be fast. On open, conquest maps with 64 players, I can imagine it feels a lot more like BF2. Also, note that these impressions are for an alpha version ó itís far from a finished product.

SOURCE (http://bf3blog.com/2011/07/battlefield-3-alpha-impressions/)

Please note that this is not the Open Beta due in September, it's not the Beta promised to buyers of Medal of Honor: Limited Edition and this is not a public demo. This is a highly tech-focused Alpha Trial that does not represent final quality of the game.