View Full Version : RO-Zhitomir Revenge B4
06-01-2007, 07:30 AM
I'm about to test and release beta 4 of the Zhitomirrevenge map. This is the Zhitomir winterversion. By widening up the first fight area, I hope it offer a better fight at the start. I also added a new non RO skytexture.
Main goal in this beta was to create a decent looking destroyed urban area and solve the issue this map seems to have at the first two capzones. Hope to see it on more servers once this version is released.
If this version turns out ok I might even consider to name it final.
Next and final mission then will be Wateverovko with AT weapons.
06-03-2007, 05:26 PM
I just released it.
For this release the main goal was to create a decent looking destroyed urban
area and solve the issue this map seems to have at the first two capzones.
Hope to see it on more servers now.
- The Hotel is in ruins now. This makes the first objective area is wider.
And this might fix the problem Soviets had capping that first area.
- Removed the Katushya sound it might return when I find time to give it a timer
- New non RO Sky texture
Again the server need the Winterskins
The creator of the winterskins skins gave me the following explanation
Servers will need to edit their ini file
under [Engine.GameEngine], add:
They have to use these skins
Download: HERE (http://www.after-hourz.com/misc/drecks/ro/RO-Zhitomirrevenge_beta4.rar)
Note: I only tested it local
06-04-2007, 08:06 AM
You've once again proven that ingenuity, determination and creativity are major assets when making maps. Zhitomirrevenge is very well done in my humble opinion. The building damage and rubble is exceptionally well done, the amounts of rubble compliment the levels of damage and vis-versa.
This infantry only map plays exceptionally well, is very good looking and the immersion factor is "over the top".
The Balance, Playability and Entertainment Factors are excellent.
06-04-2007, 06:24 PM
Yeah i'm satisfied with the outcome too. Now wait until people getting used to the flow and then see how gameplay behaves. Some small tweaks maybe and I have another final map.
06-05-2007, 02:45 AM
Looking good from the Screenshots Drecks.
However I can't get it to load in the editor, keeps crashing to desktop and giving me this error.
Bad import index 4569/889
History: IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Package.LinkerLoad119 37881228)) <- UStruct::Serialize <- (Class myLevel.ROWHSquadLeaderWinter0) <- UState::Serialize <- UClass::Serialize <- (Class myLevel.ROWHSquadLeaderWinter0) <- LoadObject <- (Class myLevel.ROWHSquadLeaderWinter0 37881228==37881228/43187204 37881207 121) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::LoadPackage <- UEditorEngine::Exec_Map <- UEditorEngine::Exec <- (MAP LOAD FILE="C:\Program Files\Steam\steamapps\common\red orchestra\Maps\RO-Z).. <- UUnrealEdEngine::Exec <- FileOpen <- WEditorFrame::OnCommand <- WWindow::WndProc <- WWindow::StaticProc <- MessagePump <- MainLoop
Seems like it is missing this skin for some reason ROWHSquadLeaderWinter0
any ideas please ?.
06-05-2007, 05:01 AM
Exocet, in post #2 is a link to download those skins, WHWINTER.... grab the skins and you'll be ok.
06-05-2007, 06:23 AM
great job Drecks, the fighting is way more intense now. and the graphics are awesome Thanks for your hard work
06-05-2007, 08:25 AM
vBulletin® v3.8.7, Copyright ©2000-2014, vBulletin Solutions, Inc.