View Full Version : RO-Wateverovko_50 Beta2
05-18-2007, 08:48 AM
Pay Attention folks.... we have a winner!
Drecks has made some adjustments to Wateverovko 50 player.
The Spawn protections are fine now and there no "sudden deaths" due to captures..
The map is in our downloads.... grab it.
05-18-2007, 05:59 PM
I have released a version with different spawns.
The tanks and infantry now spawn together and
will advance together.
This means another spawnprotection was needed to. I have made
them as logic as possible. But at a certain moment in game tankers
and especcially Axis tankers must realize they have to defend
their objective or attack the required objective and not drive
around the map seeking enemy tanks.
Spawn killing could appear but wouldn't last long.
The new spawns might give more fights in the unused open area.
A third artillery radio
More cover at empty area.
05-20-2007, 07:41 AM
yep, i like the changes , for some reason the map seems more challenging now. the first objective is no longer a gimme. often times the map time runs out while still trying to get to last 2 objectives. thats a lot of good fighting going on. great job,Drecks
05-20-2007, 12:31 PM
I agree with Slaughter. Very nice changes. After you left yesterday, Slaughter and I were battling the bots and it was tough. You must have spend some time setting up the bots because they were challenging. Imagine that. We won but only with 1 minute on the clock. Good job with the details on this map right down to the bot pathing (didn't bots get you a couple times too?)
05-21-2007, 06:10 AM
There is nothing really special with these bots.
Just basic paths and roadpaths. And a couple of AI and
I'm more interestedhow this works on a filled human server.
Human's have this special ability to abuse weal spots in maps :d
05-21-2007, 10:58 AM
We had a few guys at the beginning round. I did notice one Axis shot me with a pf through the chain link fence while I was on foot. The fence was between the two buildings at the first and second objs. I know you need to be able to shoot (bullets) through the fence but not sure if there is a way to block pfs. I will need to play b2 with more players to give more info. Its nice to know you can have good battles with a few players on this map as some maps almost require a full server to enjoy.
05-22-2007, 11:40 AM
Yeah that fence. In previous versions i wanted to block fausts, but the blockvolume turned out very inpredictable.
I uploaded a fixed version as one of the spawns was screwed and din't act how i wanted it to act.
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