richman
04-28-2007, 10:03 PM
ver 1.6.3
windows
single iwd
dobj for xmodel playerbody_german_winterdark has more that 127 bones
same but with russian_coat2
mg42 and 30cal enabled and this is the only change from eror free running.
some console errors:
******* script runtime error *******
failed to detach model 'xmodel/helmet_russian_padded_a' from tag '': (file 'extreme/_ex_main.gsc', line 1290)
self detach(self.hatModel , "");
*
called from:
(file 'extreme/_ex_main.gsc', line 955)
else if(randomInt(100) < level.ex_pophelmet && !self.ex_helmetpopped) self popHelmet( vDir, iDamage);
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 321)
self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc);
*
called from:
(file 'maps/mp/gametypes/_spawnlogic.gsc', line 759)
[[level.spawnlogic_oldCallbackPlayerKilled]](
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 261)
self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, psOffsetTime);
*
called from:
(file 'extreme/_ex_main.gsc', line 842)
[[level.ex_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, psOffsetTime);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, timeOffset);
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, timeOffset)
*
========
settings:
set ex_wdm_mobile_30cal "80"
set ex_wdm_mobile_mg42 "80"
set ex_mg30cal_limit "1"
set ex_mg42_limit "1"
set ex_mg30cal_ammo_limit "100" // default 500
set ex_mg42_ammo_limit "100" // default 500
set scr_allow_mg30cal "1"
set scr_allow_mg42 "1"
windows
single iwd
dobj for xmodel playerbody_german_winterdark has more that 127 bones
same but with russian_coat2
mg42 and 30cal enabled and this is the only change from eror free running.
some console errors:
******* script runtime error *******
failed to detach model 'xmodel/helmet_russian_padded_a' from tag '': (file 'extreme/_ex_main.gsc', line 1290)
self detach(self.hatModel , "");
*
called from:
(file 'extreme/_ex_main.gsc', line 955)
else if(randomInt(100) < level.ex_pophelmet && !self.ex_helmetpopped) self popHelmet( vDir, iDamage);
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 321)
self thread extreme\_ex_main::explayerkilled(eInflictor, attacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc);
*
called from:
(file 'maps/mp/gametypes/_spawnlogic.gsc', line 759)
[[level.spawnlogic_oldCallbackPlayerKilled]](
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 69)
[[level.callbackPlayerKilled]](eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc, timeOffset, deathAnimDuration);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 66)
CodeCallback_PlayerKilled(eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, ****Loc, timeOffset, deathAnimDuration)
*
called from:
(file 'maps/mp/gametypes/tdm.gsc', line 261)
self finishPlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, psOffsetTime);
*
called from:
(file 'extreme/_ex_main.gsc', line 842)
[[level.ex_orignalPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, psOffsetTime);
*
called from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 59)
[[level.callbackPlayerDamage]](eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, timeOffset);
*
started from:
(file 'maps/mp/gametypes/_callbacksetup.gsc', line 56)
CodeCallback_PlayerDamage(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, ****Loc, timeOffset)
*
========
settings:
set ex_wdm_mobile_30cal "80"
set ex_wdm_mobile_mg42 "80"
set ex_mg30cal_limit "1"
set ex_mg42_limit "1"
set ex_mg30cal_ammo_limit "100" // default 500
set ex_mg42_ammo_limit "100" // default 500
set scr_allow_mg30cal "1"
set scr_allow_mg42 "1"