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View Full Version : RO2 Custom Map RO-Hubes_Breakout_B2


Mike Nomad
04-24-2007, 10:40 AM
From: ViViD;

Can download the file from HERE. (http://www.mediafire.com/?6hvndyonzmz)

Ok, I'm putting this out maybe a tad earlier then I hoped, but I am hoping it fixes the trench issues for some.

I found some issues with the church and perhaps there was a hole in the house next to the trenches but I have portalled this off.

ChangeLog:

Loadouts -

Added a PIII to the german side
Added a T-60 to the front spawn
Added a T-34/76 to the middle and rear spawns
Added an extra HT at the middle german spawns
Added an extra carrier at the rear spawn
Increased the Russian tanker to 4
Increased the german tankers by one to (5)
Increased allied artillery to 8Visuals -

Changed the fog colour to blend in with the background
Made the overall feel darker
Brought the rain density down for optimisation
Brought the visual fog distance to 17500 not 20000 for optimisation
Thinned out the grass and brush for optimisation
Deleted various grass deco spots due to floating grass issue (more exist will get to them all eventually)
Brought down a lot of the cull distances to minimum levels
Changed direction of the Farmhouse
Edited the church to use less brushes.Optimisation -

Was able to gain an extra 3-4 frames on my pc, I hoping this translate to other people a lot more. The issue is not consistant with all machines, I am running out of optimising ideas hoping this fixes peoples issues.

Bugs:
Fixed two areas in the sandbags where people would get stuck
Enlarged mined areas so spawn cover is a lot more enhanced
Mined objectives that are not ready to be captured to stop people already camping in those positions waiting for a cap to take place.

Mike Nomad
04-24-2007, 11:46 AM
Aside from the vertical grass in various spots, this version seems fine except for this unexplainable find.... :)

http://forums.raidersmerciless.com/images/screenshots/hubes_b2a.png
http://forums.raidersmerciless.com/images/screenshots/hubes_b2b.png

I hope the two screenshots are sufficient to find this "thing". :confused:

Reservoir Dog
04-24-2007, 12:47 PM
The "thing" looks like something from a horror movie. A dismembered body, naked, with its head turned 180. Gives me the willies. Hey, I want one in my map!(just joking).


RD

Mike Nomad
04-24-2007, 03:49 PM
Or.... somebody left their "toy" behind... :eek:

OneShot
04-24-2007, 03:55 PM
Definitely looks a whole lot nicer, especially the background, thanks to ViViD and his guys for their hard work! Hope it plays as good as it looks, can't wait to try it. :wink1:

OneShot
04-24-2007, 04:08 PM
The "thing" looks like something from a horror movie. A dismembered body, naked, with its head turned 180. Gives me the willies. Hey, I want one in my map!(just joking).


RD
R.D.
Maybe it is there for a reason? Why not have something in your map as a quirk? Have you ever though about "personalizing" your map as it were? I think it was on one of the OREL maps, correct me if I'm wrong Mike, anyway L_Dog showed me a picture that Mike had shown him where the mapper had placed a girls modern image inside on the wall in a frame (not sure if it was his wife or girlfriend) of one of the farm houses. Very obscure, and don't know how you would ever find it on such a large map if someone did not show you firsthand, but it is there, no doubt. Guess it is the mappers way of signing his work.

Not saying to put your girlfriends picture up or anything, but do something, very small, very obscure, that you and you alone know about as a way of signing your work? Could be a gag, or whatever? You could write your name Resevoir Dog (in German or Russian) somewhere on a small part of a wall, or wood sign post, carve it on a tree trunk, something very hard to spot, that you would have to get up close and then mite not even notice. Nothing obvious of course! You and you alone would know where/what it is and you and only you would have the option of revealing its location or true meaning to the community? I have a weird sense of humor, huh? Sorry, but I like puzzles and such, just thinking out loud again as usual.

Mike Nomad
04-24-2007, 05:35 PM
Correction coming up....

That's on BlackDayJuly by Moz.... He's also a goog guy. The picture is in the Cottage on the other side of the river.

That "thing" is no token... its an error of some sort. Its too ugly to be anything but an error.

Reservoir Dog
04-24-2007, 06:40 PM
@ViViD
I look forward to playing your beta soon and checking it out. If Mike is liking it so far that's telling me your team has made some good improvements.

@Mike
Dam, I thought that I have made every type of error with the unreal engine so far. I have never spawn the "thing" yet. The "thing" is funny, all of my errors crash the map, won't load on server, or kill players in the map (those aren't so funny, well except for the lethal church wall and barb wire...lol).

@One Shot
I've thought about it. But VOD has alot of custom content from satchel pickups, textures, meshes, custom sounds (church bell). I thought the authentic pin-ups in the barracks would be my personal touch. I did like the one map when the rounds end show the graves with a helmet on a cross. Maybe something like that with those pics of monuments of the battle from that website?

OneShot
04-24-2007, 08:33 PM
@One Shot
I've thought about it. But VOD has alot of custom content from satchel pickups, textures, meshes, custom sounds (church bell). I thought the authentic pin-ups in the barracks would be my personal touch. I did like the one map when the rounds end show the graves with a helmet on a cross. Maybe something like that with those pics of monuments of the battle from that website?

There you go, I like it!!!

ViViD
04-25-2007, 12:28 AM
I know exactly where is, there is also a little cross near it as well.

A free set of steak knives if you can find the head to the second doll hehehe.

Justing yeah just a bit of fun Luther and I have had, as for the meaning its just an in joke, so no use explaining it. i am glad the optimising has helped. I was beginning to wonder if anything would

I must say Mike those screenies are incredably bright, on my screen it is dark as, that is why people called it too bright on the first map i was suprised. i guess it hard to make it suit every pc screen out there.

[3rd]Luther
04-25-2007, 03:18 AM
There is also another 'doll' in the map and you will find it when you hit the dirt from some incoming HE fire, leave that up for you guys to find.

Mike Nomad
04-27-2007, 06:39 AM
Luther;6837']There is also another 'doll' in the map and you will find it when you hit the dirt from some incoming HE fire, leave that up for you guys to find.

But why??? Why the "hide-n-seek" BS?? Its kid-stuff. Spend the time fixing the errors in the map... The floating grass is all over the place.

From the RO forum...
Every map needs a creators final touch. How is the FPS in this version?

OK Rembrandt, If that is a "final touch".... I know what my "final touch" on this map will be... :d

Frankly, that grotesque nonsense being placed in the map is sad, its a fecking disgraceful distraction. Instead of placing that in the map, the rest of the floating grass could've been tended to, along with much needed map optimization. :wink2:

Playability and Balance needs addressing too. What's with the booze bottle in the closed up port in the bunker? A quickie fix? A solid wall would be far more appropriate and realistic.

Lighting and FPS is greatly improved.

Mike Nomad
04-27-2007, 06:49 AM
I must say Mike those screenies are incredably bright, on my screen it is dark as, that is why people called it too bright on the first map i was suprised. i guess it hard to make it suit every pc screen out there.

You cannot satisfy conformity constraints across all CRT and LCD monitors... its an impossibility. That's why users have "controls" on their devices and hardware.

Not to worry...:wink2:

[3rd]Luther
04-27-2007, 11:09 PM
Mike I don't need my words twisted, of course its not going to be a final version as there are many things that need to be addressed. One of those is to take collision and transparent off for that pesky bottle. The two dolls and the cross add nothing to the map, but they don't take anything away either. If you lose a map you can't blame the doll in the trench. I heard that in the RO mod each map had there own quirk.

How is the balance? As I find with every single map is the side with the most clanners is the one that usually takes home the win due to extensive team work be it team tanking, correct support, strength in numbers etc. This map is no different as myself and Vivid saw the other night out tankers for the allies were pubbers and were prity much in effective. They changed classes then we took over and turned the match around. Instead of losing in the first 20mins, we held off at the Farmhouse for the entire map. Same thing with the AT guns, if you utilize the AT guns at the railroad while defending the Farmhouse you can cut off the right hand Germans trying to flank. Pubbers may not have the patience to man the guns there when they may not see combat for a couple of minute but clanners know the importance so will. But please to not say that all clanners think this way and same goes for the pubbers, all I am going off is a year of experience in playing this game.


The beauty of the map is that in creation I made the terrain very large, the entire battle field has only used half the terrain, so if need be I can develop that and you basically have a whole new map. Playability, whats needed?

ViViD
04-28-2007, 12:46 AM
I hope we aint complaining about two little dolls, I hope not. <smile>

The other dolls head in the puddle in the trench. They are not important elements.

Yes there is a lot more to do, but seriously let gain some perspective. B2 and B2 only cause I wanted to fix the lag issue quickly. The floating grass it not easy to fix especially on so much terrain but I will get there that is not luthers job it is mine.

IF UT made there decolayers a bit better I wouldn't have to fix it.

You want more optimization??? You got to be kidding I have done everything known to mappers that would make it optimised, If this map is not playable then I am a monkey uncle I am getting better frame rates then I do on muddy tigers, anywhere in the map.

Playability and balance, I won on both side and lost on boths sides it really depends on the ability of the players, how are you judging this?

Closed up port now this is really ticking me off, it is not a closed up wall I have 80 pictures of inside bunkers each have these cuts in the concrete exactly like this, why were they made I don't friggen know, but I got a fair idea to place ammo, bottles, pack of playing cards.

This is not a closed up port nor was it at anytime, nor I doubt it was a closed up ports when the original creators of the orginal bunker in starrbruken poured the concrete. And I am not going to remove so it appear better in your eyes if it was good enough to be poured that way 60 years ago its good enough for me now.

I am sorry if I am sounding ****ty mike but now your being disagreable without offering me anything that I can use. Your comments don't help me in this case.

I give up. Don't worry I won't be bothering you anymore.

Mike Nomad
04-30-2007, 08:19 AM
Luther;7012']Mike I don't need my words twisted, of course its not going to be a final version as there are many things that need to be addressed. One of those is to take collision and transparent off for that pesky bottle. The two dolls and the cross add nothing to the map, but they don't take anything away either. If you lose a map you can't blame the doll in the trench. I heard that in the RO mod each map had there own quirk.

Luther.... I NEVER twist words - I say it like I see it. If you can't handle that its too bad for you. I speak truth and truth only... handle it and respect it as I respected you by offering candid, sincere observations. I offered my reactions to what I saw and what I read... :wink2: Having a "trademark", "easter egg" or some other semi-hidden goodie is fine... but that thing is flat out distractive and ugly. If I lose this map it WILL be because of that crap doll thing. It is far too obvious.

How is the balance? As I find with every single map is the side with the most clanners is the one that usually takes home the win due to extensive team work be it team tanking, correct support, strength in numbers etc. This map is no different as myself and Vivid saw the other night out tankers for the allies were pubbers and were prity much in effective. They changed classes then we took over and turned the match around. Instead of losing in the first 20mins, we held off at the Farmhouse for the entire map. Same thing with the AT guns, if you utilize the AT guns at the railroad while defending the Farmhouse you can cut off the right hand Germans trying to flank. Pubbers may not have the patience to man the guns there when they may not see combat for a couple of minute but clanners know the importance so will. But please to not say that all clanners think this way and same goes for the pubbers, all I am going off is a year of experience in playing this game.

The balance appears to be fine... Pubbers, Clanners, Clammers..... who cares!! As long as the map has playability, is realistic, balanced and ENTERTAINING... those are the key factors to any map's success. Six out of every ten sessions are going to be different and hold surprising incidents causing either victory or defeat.

The beauty of the map is that in creation I made the terrain very large, the entire battle field has only used half the terrain, so if need be I can develop that and you basically have a whole new map. Playability, whats needed?

Playability means correcting collision errors, fixing the floating grass and making certain the map isn't forcing players to move along a relatively pre-defined path.

TruSlaughter
04-30-2007, 08:36 AM
found reflections in the stream show the top of a steeple they never change no matter where in the stream you are ??

Mike Nomad
05-09-2007, 09:26 AM
found reflections in the stream show the top of a steeple they never change no matter where in the stream you are ??

Yeah well, I mentioned it and I got an answer.... you'll have to either live with it or perhaps, somebody will make it PLAIN ORDINARY water....

Since the map's release I have been handed a few insults and BS about the naked Exorcist-like things... The map will not grace our servers until that immature garbage gets gone. ViViD is a good mapper. I cannot imagine why he's permitting such nonsense to sully his reputation as a decent, talented mapper.

Addionally, I cannot convince myself that the "strange repulsive objects" serve any real purpose in the map other than to insult and/or agitate. They simply put, make no sense and do not compliment the map.

As for bunker interiors... we have a history section here with numerous photos of bunker interiors. Hollowed out pockets serve to weaken the structural integrity of a bunker and is rarely found to be done if ever. Interior shelves and cabinets are the norm.

I could care less now though..... I thought I was helping but obviously, I wasn't and in fact, it appears my critique was seemingly taken solely as an insult and has now engendered an "agenda". As a result, until the trash is taken out of the map, its gone.

________________

You would think people would realize I say it like I see it. I have no agendas, other than to compliment the creative folks in the communities I frequent by offering honest opinions and critiques. Some people, simply put, cannot handle truth.