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Mike Nomad
04-05-2007, 07:28 AM
From: Drecks

Got my act together and started working for the final version of Zhitomir 1941. More cover more stuff more this more that less linear.

It has some new areas to benefit Axis and Allies. Want to try to get a better fight over the Church park.


http://forums.raidersmerciless.com/regulars/drecks/f1.jpg

http://forums.raidersmerciless.com/regulars/drecks/f2.jpg

http://forums.raidersmerciless.com/regulars/drecks/f3.jpg

http://forums.raidersmerciless.com/regulars/drecks/f4.jpg

http://forums.raidersmerciless.com/regulars/drecks/f5.jpg

http://forums.raidersmerciless.com/regulars/drecks/f6.jpg

http://forums.raidersmerciless.com/regulars/drecks/f7.jpg

OneShot
04-05-2007, 10:03 AM
WOW!!! Screenies are looking very Good! Can't wait to play the map! OneShot

Drecks
04-05-2007, 11:14 AM
The final version will have some big changes.

On most publics servers the Komsomol apartment is lost in 1 or 2 minutes. Most of the time caused by pubs who don't defend the capzone and just run n gun.

However, it's possible that a small Russian team can give the Germans a hard time capping the Komsomol which make the gameplay very stale. This fact must be one of the main reasons the map didn't make it to the contest top 3.

This problem is solved in the final version. And a pity I didn't notice this before. The Komsomol has got a better entrance for Axis now. Unfortunatly, this will make it get capped in 30 seconds because it don't see a change in public gameplay.

Don't know how and don't see any reason to make it so that even a retard understands he has to defend the Komsomol at the start of the game.....

The Basement capzone is made a tad smaller cause even that capzone, most of the time, is lost in seconds.

I don't have plans to change the Krasnaya Appartments. I didn't bump into any problems there.

It will have more defensive opportunities in the Churchpark. I like the fights in that area and in my opinion it's lost to soon in the beta 3 version. So the Allies will have more opportunities to hide and use the Church itself to cover that area. And the capzone is moved more towards the church.

The Warehouse capzone is smaller and more defined. There is more cover in that area to. The Axis now really have to push into the Warehouse area and keep the Russians away.

More changes:

Another sky and light
Some custom Soviet propaganda stuff
Some more reinforcements


Some other light settings

http://forums.raidersmerciless.com/regulars/drecks/3n.jpg

http://forums.raidersmerciless.com/regulars/drecks/4n.jpg

http://forums.raidersmerciless.com/regulars/drecks/5n.jpg

http://forums.raidersmerciless.com/regulars/drecks/6n.jpg

tsamptrail
04-06-2007, 06:34 PM
Drecks this looks great. I cannot wait to try it out. This map is by far one of my favorites. Great work and thank you for your hard work!

Reservoir Dog
04-07-2007, 10:23 AM
Very nice details and better gameplay. I'm looking forward to playing.

RD

=GG= Mr Moe
04-08-2007, 08:30 AM
This (and revenge) are definately two of my favorite maps.

Drecks
04-09-2007, 05:56 PM
I have minions :) :) :)
So there is another new area covering the Church Park. Made that red plaster apartment accessible. From there you can cover a part of the park.


http://forums.raidersmerciless.com/regulars/Drecks/new1.jpg

http://forums.raidersmerciless.com/regulars/Drecks/new2.jpg

Mike Nomad
04-10-2007, 05:53 AM
This all looks darn good!! I'm glad you are continuing.:wink1:



ps; I had minions too. :whaa1: I went to the Doctor and had them and my 'Roids removed. :p

=GG= Mr Moe
04-10-2007, 06:42 AM
This all looks darn good!! I'm glad you are continuing.:wink1:



ps; I had minions too. :whaa1: I went to the Doctor and had them and my 'Roids removed. :p

Some things are better left unsaid :p

Drecks
04-10-2007, 08:50 AM
This all looks darn good!! I'm glad you are continuing.:wink1:



ps; I had minions too. :whaa1: I went to the Doctor and had them and my 'Roids removed. :p

The continuing as said will be for the two Zhitomir projects. I will try to finish them as good as possible.

Played the revenge version last night and except for a few hard choke points I like that gameplay. Bumped into some weird stuff in the summer version but I solved that and it's about to get tested this week.

About your minions you should shave your beard Mike.....

Mike Nomad
04-11-2007, 06:12 AM
The continuing as said will be for the two Zhitomir projects. I will try to finish them as good as possible.

Played the revenge version last night and except for a few hard choke points I like that gameplay. Bumped into some weird stuff in the summer version but I solved that and it's about to get tested this week.

About your minions you should shave your beard Mike.....

I honestly believe you are one of the top mappers out there... you've taken the time to learn the editor and create winning maps... maps that have proven to withstand the test of time... people are STILL craving to play the maps you create while many other "hotshot" maps have fallen by the wayside. Create more maps, your goodies are outstandng and among the best of the best out there. Make an EPIC Combined Arms map of monumental proportions.. believe me, they'll play it until the cows come home.

I'd even go so far as to say you'd more than likely win a damn good prize for doing so. :wink1:

I've shaved my beard twice in forty years and my minions have demanded that I keep the beard each time. Of course, my minions all wear white hats and carry the blue and gold. They're educated nice guys, not the ugly, foul mouthed, bad breath gutter rat, troll variety. :d

Mike Nomad
04-11-2007, 08:08 AM
From: Drecks;

Have finished a final test file.

Although some people did not like the nades I decided to leave the nades as i like them.
I'm a nadewhore and i don't like it how other mappers change the classes and take a way the nades
I have changed the supply areas a longer time to renew.

The changes so far:

Other lightning and sky.
Tweaked reinforcements.
Better entrance to the Komsomol.
Smaller Basement capzone
More cover at the Church park.
Side entrance in Church
More defense possibilities at the Churchpark.
Smaller Warehouse capzone ( might work might not work that's why we test) :wink:
More spawns for 44 slot servers.
Added 2 nice dramatic Russian WW2 songs in the new area.Used songs: Music (http://forums.raidersmerciless.com/regulars/Drecks/paren.wav)

The new Church Park defense areas:

http://forums.raidersmerciless.com/regulars/Drecks/ff1.jpg

http://forums.raidersmerciless.com/regulars/Drecks/ff2.jpg

http://forums.raidersmerciless.com/regulars/Drecks/ff3.jpg

http://forums.raidersmerciless.com/regulars/Drecks/new1.jpg


http://forums.raidersmerciless.com/regulars/Drecks/new2.jpg

airborne(ret)
04-17-2007, 06:28 PM
Final version looks absolutely beautiful.....:wink1:

OneShot
04-17-2007, 08:49 PM
Unfreakin Believable!!!!! Got to be the best looking map out there, bar none. Can't wait to play it now. If it plays half as good as it looks, and the previous version played well, it is gonna be one of the best infantry maps in the RO community. Of course just my opinion, but I think most player will agree, when Dreck's final version of this map is released its gonna cause quite a stir and raise the bar for all future mappers. This guy should be doing this for a living! :wink1: